Seamless 3d texture pbr 8K of coarse gravel with angular rocks and gray gravel tones free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8K of coarse gravel with angular rocks and gray gravel tones

IDseamless-3d-texture-pbr-8k-of-coarse-gravel-with-angular-rocks-and-gray-gravel-tones
Gravel
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture in 8K resolution showcases a highly detailed coarse gravel surface characterized by a natural composition predominantly featuring angular rocks and compacted gray gravel tones. The material’s foundation is a mineral-rich aggregate blend primarily composed of quartz and feldspar fragments loosely embedded within an earthy weathered substrate typical of unrefined gravel ground. This composition presents a rugged terrain with irregularly shaped rock fragments exhibiting sharp edges interspersed among smaller rounded gravel grains. Moderate porosity is visible through natural voids and gaps between particles contributing to a tactile three-dimensional surface that captures the authentic feel of outdoor gravel paths and rugged landscapes. The surface finish is naturally matte and unpolished reflecting realistic weathering and abrasion from environmental exposure with color variations spanning from light ash grays to deeper slate hues accented by subtle mineral veining and occasional iron oxide spotting.*

In terms of PBR workflow the BaseColor (Albedo) map accurately renders the nuanced gray gravel tones and the subtle color shifts within the rock fragments providing a lifelike and finely detailed appearance. The Normal map emphasizes the angularity and uneven texture of individual rock fragments creating crisp shadows and highlights that enhance the gravel ground’s depth and ruggedness. Roughness values are deliberately high to simulate the matte non-reflective properties of weathered stone ensuring light is diffused rather than reflected while Metallic values remain near zero consistent with the non-metallic silicate mineral composition typical of gravel. Ambient Occlusion adds realistic depth by accentuating crevices and surface complexity and finely detailed Height and Displacement maps enable realistic parallax and surface modulation effects essential for achieving photorealistic results in real-time rendering with Blender Unreal Engine or Unity.*

This 8K resolution texture is optimized for seamless tiling ensuring natural and uninterrupted blending across extensive terrain surfaces without visible seams making it ideal for applications such as gravel roads construction sites or outdoor environments requiring rugged ground surfaces. The high resolution preserves subtle grain details and surface imperfections enhancing realism and visual fidelity in any 3D project. For optimal results it is recommended to carefully adjust UV scaling to maintain a natural proportion of gravel grain size relative to the scene and to fine-tune roughness values to suit specific lighting conditions. Additionally blending height and normal maps strategically can enhance depth perception without excessive use of geometry displacement balancing performance with detailed realism in diverse rendering workflows.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.