Seamless 3d texture pbr 8K of fine gravel with mixed sizes and brown gravel tones free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8K of fine gravel with mixed sizes and brown gravel tones

IDseamless-3d-texture-pbr-8k-of-fine-gravel-with-mixed-sizes-and-brown-gravel-tones
Gravel
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture in 8K resolution offers an exceptionally detailed and natural representation of fine gravel featuring mixed sizes and warm brown gravel tones perfectly suited for creating realistic gravel ground surfaces in digital environments. The material composition primarily consists of compacted mineral aggregates predominantly quartz and feldspar which form a granular substrate characteristic of outdoor gravel terrain. These aggregates vary in size from fine grains to small pebbles arranged in a heterogeneous irregular pattern that eliminates any repetitive tiling thereby enhancing the texture’s visual authenticity and natural randomness. The surface finish is matte with a slightly rough texture reflecting the inherent abrasiveness of natural gravel. Subtle shape and size variations produce complex light interactions that contribute to a convincing sense of depth and realism across the gravel ground.

The base substrate is loosely bound by thin layers of fine mineral dust and natural clay acting as natural adhesives resulting in moderate porosity and enabling realistic weathering effects such as surface erosion and dirt accumulation over time. The diverse brown gravel tones stem from a blend of earthy pigments within the stone fragments spanning from light tans and ochres to deeper reddish-browns enriching the BaseColor (Albedo) channel with warm natural hues that capture the subtle color shifts seen in real gravel. Physically based rendering (PBR) channels are meticulously mapped to reflect the material’s authentic physical properties: the Normal map records fine microgeometry and grain detail to enhance three-dimensionality and realistic light response; Roughness values vary across the surface to simulate the uneven porous texture with dustier areas appearing slightly smoother; Metallic values are consistently near zero aligning with the non-metallic nature of natural stone. Ambient Occlusion enhances depth perception between individual gravel fragments while the Height (Displacement) map provides accurate surface relief that adds visual complexity without sacrificing performance.

Designed for seamless integration and optimized for high-fidelity rendering workflows in Blender Unreal Engine and Unity this granular fine gravel texture maintains crisp detail even at close range due to its 8K resolution. The seamless nature of the texture ensures it can be tiled extensively without visible repetition making it highly versatile for large-scale gravel ground surfaces in any 3D scene. For optimal realism it is recommended to adjust the UV scale to correspond accurately with real-world fine gravel proportions while fine-tuning roughness values can simulate different environmental conditions such as moisture or wear. Utilizing a dynamic combination of Height and Normal maps further enhances surface detail providing a balance between visual richness and rendering efficiency. This seamless PBR 3D texture of mixed-size brown gravel is an ideal choice for artists and developers seeking authentic granular ground materials in digital projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.