Seamless 3d texture pbr 8k clear ice surface with icy veins pattern free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k clear ice surface with icy veins pattern

Texture Info

IDseamless-3d-texture-pbr-8k-clear-ice-surface-with-icy-veins-pattern
CategoryIce
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3d texture presents a highly detailed clear ice surface, meticulously crafted to capture the natural composition and appearance of pristine frozen water. The base substrate simulates translucent ice with subtle variations in density and clarity, reflecting the organic layering and crystallization processes found in nature. Fine icy veins, resembling mineral-like inclusions or microfractures, run smoothly through the surface, adding depth and complexity without disrupting continuity. These veins mimic natural impurities and trapped air bubbles, enhancing the lifelike quality of the texture. The surface finish is polished yet retains a delicate ice glaze sheen, replicating the way light interacts with frozen water’s smooth, reflective properties. Slightly varying translucency and subtle color gradients emphasize the clarity and purity characteristic of unblemished ice, while the absence of metallic or organic pigments ensures an authentic, cool-toned appearance.

In terms of PBR channels, the BaseColor/Albedo map reflects the soft blue-white hues of translucent ice with faint icy veins subtly tinted to suggest natural mineral deposits. The Normal map captures the fine undulations and vein patterns, providing realistic surface detail that interacts dynamically with lighting. Roughness is carefully calibrated to convey a smooth, glossy finish with minor micro-roughness, allowing realistic reflections and a subtle glaze effect without excessive shininess. The Metallic channel is kept at zero, as ice is non-metallic. Ambient Occlusion enhances shadowing within the veins and surface crevices, boosting depth perception. The Height/Displacement map supports nuanced parallax effects, emphasizing layering and surface irregularities, essential for realistic close-up renders.

Rendered at an ultra-high 8k resolution, this seamless 3d texture is optimized for PBR workflows and fully compatible with leading platforms such as Unreal Engine, Blender, and Unity, ensuring crisp detail and seamless tiling in any 3d environment. Its continuous pattern avoids repetition, making it ideal for large-scale naturalistic scenes involving ice-covered surfaces, frozen lakes, or crystalline formations. For practical application, adjusting the UV scale to balance fine vein detail with surface area is recommended, while fine-tuning roughness allows control over the ice’s reflective qualities depending on lighting conditions and desired visual impact.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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