Seamless 3d texture pbr 8k ice fog crystals with ice fogging and icy fog rim effects free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k ice fog crystals with ice fogging and icy fog rim effects

Texture Info

IDseamless-3d-texture-pbr-8k-ice-fog-crystals-with-ice-fogging-and-icy-fog-rim-effects
CategoryIce
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K resolution 3D texture showcases intricately layered ice fog crystals combined with subtle ice fogging and icy fog rim effects, creating a photorealistic and immersive cold atmosphere. The base substrate simulates delicate frozen mineral formations with a lightly porous, crystalline structure reminiscent of natural frost and ice deposits. Fine fibrous aggregates and microscopic grain orientations mimic frost crystal growth patterns, while a polished yet slightly frosted surface finish conveys the unique interplay of light within icy fog. Pale blue and translucent white colorants blend seamlessly with soft gray oxide layers, enhancing the subtle depth and translucency typical of atmospheric ice fog formations.

Rendered with physically based rendering (PBR) techniques, this texture’s BaseColor/Albedo channel captures the nuanced hues and tonal variations of ice and frozen fog, while the Normal map emphasizes the intricate ridges and delicate crystal facets. The Roughness channel balances smooth, glassy patches with matte, frost-covered areas to faithfully replicate the natural variability of icy surfaces. Metallic properties remain minimal to maintain the realistic non-metallic icy appearance, whereas Ambient Occlusion adds depth by accentuating shadowed crevices within the frost. The Height/Displacement map enhances the three-dimensional relief of the frozen fog formations, enabling realistic parallax and depth effects in high-detail environments.

Designed for seamless tiling, this texture ensures an uninterrupted, continuous pattern ideal for large-scale environmental applications without visible seams or repetitions. Its high 8K resolution guarantees exceptional detail and clarity, making it perfectly suited for use in Unreal Engine, Blender, and Unity projects that demand photorealistic winter or arctic scenes. When integrating this texture, adjusting the UV scale to fine-tune crystal density and experimenting with roughness levels can help tailor the icy fog’s appearance to specific lighting conditions and environmental moods, enhancing both realism and atmosphere.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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