Seamless 3d texture pbr 8k showing frozen water surface with ice bubbles cluster and icy sparkle free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k showing frozen water surface with ice bubbles cluster and icy sparkle

Texture Info

IDseamless-3d-texture-pbr-8k-showing-frozen-water-surface-with-ice-bubbles-cluster-and-icy-sparkle
CategoryIce
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a frozen water surface characterized by densely clustered ice bubbles trapped beneath a smooth, translucent icy layer. The base substrate mimics natural ice, an organic crystalline formation with subtle variations in opacity and internal structure that give a realistic frozen appearance. The texture’s surface finish is polished yet uneven, allowing light to refract and scatter through the icy material, creating the distinctive icy sparkle and shimmer effects visible in the Albedo and Roughness channels. The ice bubbles cluster naturally and irregularly throughout the surface, adding depth and complexity, which is captured in the Normal and Height maps to enhance the 3D illusion of the frozen water surface. Fine haze and glare elements simulate frost and environmental reflections, contributing to a cold atmosphere that is ideal for realistic frozen lakes, ponds, or water bodies in 3D environments.

From a PBR materials perspective, this 8K resolution texture is crafted to maximize realism and detail. The BaseColor channel captures the subtle blue-white hues of frozen water with slight translucency and icy tint. Normal and Height maps emphasize the clustered bubbles’ curvature and layered ice thickness, providing convincing surface relief and depth. Roughness values vary across the texture to represent the contrast between the smooth icy surface and the more diffused, matte frost areas. The Metallic channel remains minimal, reflecting the non-metallic nature of ice, while Ambient Occlusion gently enhances shadowed crevices around bubble clusters, reinforcing spatial depth. This texture is optimized for seamless tiling, ensuring no visible repetition when applied across large surfaces.

Designed for ultra-high 8K resolution workflows, this frozen water seamless texture is fully compatible and Unreal, Blender, and Unity ready, supporting physically-based rendering pipelines with efficient resource use. Its detailed microstructure and naturalistic ice bubble clusters make it perfect for enhancing cold environment scenes requiring photorealistic frozen water surfaces. For optimal results, it is recommended to slightly adjust the UV scale to match the scene’s proportions and fine-tune roughness in the shader to balance sparkle intensity and diffuse frost effects, ensuring the icy sparkle remains vivid without overpowering the realism of the frozen water. This texture offers a versatile and high-fidelity solution for artists seeking authentic frozen water materials in their 3D projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.