Seamless 3d texture pbr 8k frosted ice with ice crystals and icy frost glaze free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k frosted ice with ice crystals and icy frost glaze

Texture Info

IDseamless-3d-texture-pbr-8k-frosted-ice-with-ice-crystals-and-icy-frost-glaze
CategoryIce
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a photorealistic frosted ice surface, exquisitely detailed with intricate ice crystals and a delicate icy frost glaze that captures the unique characteristics of early morning ice formation. The base substrate mimics a naturally occurring mineral ice matrix, combining a semi-transparent frozen water polymer with microscopic crystalline aggregates. These ice crystals are arranged with fine grain orientation, resulting in a continuous, richly detailed surface that conveys subtle micro-variation and natural frost layering. The texture’s surface finish balances a smooth icy sheen with a soft bloom effect, creating a visually immersive cold atmosphere that enhances visual depth and realism in any winter or frozen environment scene.

In terms of PBR composition, the BaseColor (Albedo) channel reflects a pale, translucent icy blue with delicate white frost patterns, while the Normal map emphasizes the fine relief of frost crystals and subtle frost glaze layering. The Roughness map captures the interplay between smooth glazed areas and more textured frost patches, enabling realistic light scattering and reflections typical of frozen ice. The Metallic channel remains minimal to non-existent, as the frozen water surface is non-metallic, while Ambient Occlusion adds depth to crevices between ice crystals, enhancing subtle shadowing. The Height/Displacement map effectively conveys the micro-relief of the ice crystal formations and the delicate frosting, further improving the surface’s tactile quality and realism in 3D renders.

Rendered at an ultra-high 8K resolution, this texture is optimized for seamless tiling and is fully compatible with major 3D software such as Blender, Unreal Engine, and Unity, ensuring smooth integration into physically based rendering workflows. When using this texture, it’s recommended to adjust the UV scale carefully to avoid repetition artifacts and to fine-tune roughness values to match different lighting conditions—lower roughness for shinier, freshly glazed ice, or higher roughness for aged, weathered frost. This flexibility makes the frosted ice texture highly versatile for realistic environmental effects, architectural visualizations, and immersive game design projects requiring detailed, cold surface materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.