This seamless 3D texture in ultra-high 8K resolution authentically portrays glacial ice, showcasing the distinctive combination of rich blue ice and translucent ice layers commonly found in natural glacial formations. The material’s base substrate mimics compacted crystalline ice, characterized by its dense, semi-transparent structure with subtle inclusions of sediment and microscopic impurities trapped within the ice mass. These natural elements contribute to the texture’s complexity, visible through carefully crafted PBR channels that replicate the interplay of light and shadow, depth, and internal layering. The surface finish is smooth yet irregular, reflecting the polished yet weathered appearance of glacial surfaces shaped by compression and slow movement over time. Blue pigments and natural oxide layers are simulated in the BaseColor (Albedo) channel, enhancing the vivid hues of blue ice, while the Normal and Height maps capture the fine layering and compression patterns that give this texture its realistic tactile quality.
In terms of PBR workflow, this glacial ice texture excels by providing a comprehensive set of maps optimized for photorealistic rendering. The Roughness channel is finely tuned to reflect the ice’s semi-glossy surface, balancing specular highlights with subtle diffuse scattering, which is essential for capturing the clarity and depth of translucent ice layers. The Metallic channel remains near zero, as ice is a non-metallic material, while Ambient Occlusion subtly enhances crevices and compression lines to emphasize the natural layering and three-dimensional form. Height and Displacement maps enable realistic surface relief, allowing 3D engines such as Unreal Engine, Blender, and Unity to simulate the intricate depth and translucency of glacial ice with impressive realism. This seamless texture ensures smooth tiling across vast environments without visible seams, making it ideal for large-scale icy landscapes and environmental simulations.
Designed specifically for versatility and ease of use in modern 3D workflows, this glacial blue ice texture is fully Unreal and Blender ready, supporting physically based rendering pipelines with an 8K resolution that preserves every minute detail. For optimal results, it is recommended to fine-tune the UV scale to maintain natural proportions of the ice patterns in your scene and adjust roughness values slightly to suit different lighting conditions or artistic preferences. This attention to detail ensures the texture not only looks authentic but also behaves realistically under varying environmental effects, such as snow accumulation or wetness, making it a practical choice for designers and developers working on photorealistic icy terrains or frozen environmental assets.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
