Seamless 3d texture pbr 8k icy reflection on glossy ice with ice sheen surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k icy reflection on glossy ice with ice sheen surface

Texture Info

IDseamless-3d-texture-pbr-8k-icy-reflection-on-glossy-ice-with-ice-sheen-surface
CategoryIce
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture at an impressive 8K resolution showcases a highly detailed glossy ice surface characterized by its pronounced ice sheen and vivid icy reflections. The base material simulates a natural frozen substrate, resembling a translucent crystalline mineral with a smooth, polished finish that captures light realistically. Fine frost crystals and subtle ice dusting layers are embedded within the texture’s composition, mimicking delicate ice glaze and bloom effects that enhance the photorealistic quality. These intricate surface details suggest minimal porosity and a well-bonded structure, where the icy sheen acts as a natural adhesive layer, holding frost formations and glaze in place on the polished ice surface. The color palette is predominantly cool blues and whites, reflecting the inherent translucency and purity of ice, with slight variations in opacity and reflectivity to simulate natural light scattering and refraction beneath the surface.

In the PBR workflow, this glossy ice texture’s BaseColor/Albedo channel captures the soft gradients of icy blues and subtle white highlights, while the Normal map defines the fine frost crystals and gentle surface undulations that break up the smoothness for realistic light interaction. The Roughness map is expertly tuned to convey a predominantly glossy finish with areas of delicate matte frost, creating dynamic reflections and sheen effects. The Metallic channel remains near zero, consistent with the non-metallic, organic nature of ice. Ambient Occlusion adds depth to crevices and frost clusters, enhancing realism, while the Height/Displacement map provides subtle surface variation, enabling enhanced parallax effects to simulate depth in close-up renders.

Designed specifically for photorealistic PBR rendering, this texture is fully seamless and optimized for continuous tiling, making it versatile for application across a wide range of 3D models and environments requiring realistic frozen surfaces. It is Unreal Engine, Blender, and Unity ready, ensuring smooth integration into diverse workflows. For best results, adjusting the UV scale to balance detail density and tuning roughness parameters can help achieve the desired balance between icy glossiness and frost bloom in your scenes, perfect for simulating polished, reflective ice sheets or frozen glass-like surfaces in winter landscapes, architectural visualizations, or game assets.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.