Seamless 3d texture pbr 8k icy dusting over ice sheet with ice dust and icy dusting effect free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k icy dusting over ice sheet with ice dust and icy dusting effect

Texture Info

IDseamless-3d-texture-pbr-8k-icy-dusting-over-ice-sheet-with-ice-dust-and-icy-dusting-effect
CategoryIce
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features an 8K resolution photorealistic PBR material representing an ice sheet surface delicately covered with a fine layer of icy dusting and scattered ice dust particles. The base substrate mimics opaque ice, characterized by a crystalline mineral composition with subtle frostbite weathering and natural contamination effects such as salted ice residues and light dirt accumulation. These elements combine to create a visually convincing frozen surface that balances translucency with a matte, frost-etched finish, enhancing the realism of the icy sheet. The texture’s continuous design ensures flawless tiling, ideal for expansive environmental scenes requiring authentic aging and surface variation.

In terms of PBR channels, the BaseColor map captures the subtle interplay of translucent ice and faintly tinted frost layers, while the Normal map conveys fine surface irregularities, including tiny ice dust particles and delicate frost patterns that respond naturally to lighting. The Roughness channel reflects the slightly weathered, matte quality of the icy dusting, contrasting with smoother underlying ice areas, and the Metallic map remains minimal or zero to maintain the non-metallic, organic character of the ice sheet. Ambient Occlusion adds depth to crevices and textured frost buildup, while Height/Displacement maps emphasize the raised icy dusting effect and subtle surface undulations, enhancing parallax and depth perception in 3D applications.

Designed with a continuous seamless pattern, this texture is optimized for use in Blender, Unreal Engine, and Unity, making it highly versatile for realistic environmental renderings involving frozen landscapes, arctic terrains, or icy architectural elements. For practical application, adjusting the UV scale can help tailor the granular appearance of the icy dust and enhance perceived detail in close-up shots, while fine-tuning roughness values can control the balance between glossy ice reflections and the matte frost overlay, achieving a natural balance between wet and frostbitten surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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