Seamless 3d texture pbr 8k quartz bits mosaic with pastel palette and matte finish free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k quartz bits mosaic with pastel palette and matte finish

IDseamless-3d-texture-pbr-8k-quartz-bits-mosaic-with-pastel-palette-and-matte-finish
Mosaic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR texture features a meticulously crafted mosaic composed of small quartz bits, arranged in a refined geometric pattern reminiscent of tightly fitted square tiles. The natural stone fragments are embedded within a sturdy cementitious substrate, bound by fine tile grout that enhances the intricate detail between each quartz piece. The quartz aggregates exhibit subtle surface relief, with gentle undulations and varied grain orientations that contribute to the overall tactile complexity. A matte finish softens the natural sheen of quartz while emphasizing the pastel palette, which ranges from soft pinks and blues to muted greens and creams. This color variation is achieved through carefully balanced pigments within the base materials, preserving the authentic appearance of natural stone without oversaturation.

The composition reflects a composite of natural quartz aggregates bonded by a mineral-based adhesive, typical of traditional mosaic tiles. The substrate provides structural integrity and slight porosity, allowing for realistic weathering effects that are subtly captured in the texture maps. The surface finish is uniformly matte, achieved through micro-abrasion or fine sandblasting, which reduces specular highlights and creates a diffuse, soft light response. This finish is accurately represented in the Roughness channel, ensuring realistic light scattering and minimal glossiness. The Normal and Height maps capture the fine relief of individual quartz bits and grout lines, providing a convincing depth effect suitable for close-up renders. Ambient Occlusion enhances shadowing in recessed grout areas, adding dimensionality without heavy contrast. The Metallic channel remains near zero, reflecting the non-metallic nature of the stone and binding materials.

Rendered at an impressive 8K resolution, this texture is optimized for physically based rendering workflows and fully compatible with Blender, Unreal Engine, and Unity. The high-resolution maps allow for detailed close-up visualization, maintaining fidelity across varying scales and camera distances. The seamless tiling ensures that the mosaic pattern can be applied effortlessly to large surfaces without visible repetition or edge artifacts. The pastel color palette combined with the matte finish lends itself well to soft, elegant interior design schemes or architectural visualizations where subtle natural stone mosaics are desired.

For practical application, it is recommended to carefully adjust the UV scale to balance detail visibility and pattern repetition according to project needs. Additionally, tuning the Roughness map can help achieve variations in surface reflectivity if a slightly glossier or more weathered look is preferred. When integrating this texture into environments with significant parallax or displacement requirements, blending the Height map with normal mapping can enhance surface relief realism without excessive geometry complexity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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AITEXTURED Tools

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