This seamless 3D texture showcases an ornate baroque wallpaper design characterized by intricate scrollwork, floral motifs, and raised relief patterns that mimic traditional embossed wall coverings. The base material is a finely woven textile substrate, often a heavy damask fabric or silk blend, providing a subtle fibrous grain and slight natural irregularities. This textile base is coated with a sophisticated polymer binder that secures the decorative elements while offering flexibility and durability. Embedded within the surface are metallic pigments—primarily fine aluminum and bronze powders—that create a reflective, shimmering sheen integral to the design’s luxurious appeal. The substrate’s low porosity ensures a smooth finish with minimal weathering, preserving crisp details and a polished surface appearance over time.
The geometric form of this texture is composed of repeating baroque-style ornate patterns arranged symmetrically in a seamless tile. The embossed relief effect is achieved through height and normal maps, giving depth to the scrolls and floral flourishes, while the metallic sheen is controlled by the metallic and roughness PBR channels. The BaseColor (Albedo) map captures subtle color variations within the metallic pigments and fabric base, combining warm golds, silvers, and soft earth tones that reflect light differently depending on viewing angle. The Normal map enhances the tactile feel of the embossed details by simulating micro-surface variations, and the Height/Displacement map allows for realistic depth when parallax or tessellation techniques are applied. Ambient Occlusion maps emphasize shadowing within recessed areas to heighten dimensionality.
This texture is optimized for 8K resolution, offering exceptional detail suitable for close-up renders in professional 3D applications such as Blender, Unreal Engine, and Unity. The high resolution ensures that the complex baroque motifs retain clarity without pixelation or blurring, even on large-scale architectural visualizations or interior design projects. Its seamless tiling capability allows for continuous coverage over expansive walls without visible borders or mismatched edges, crucial for creating immersive environments. The PBR workflow compatibility guarantees physically accurate rendering under various lighting conditions, with precise control over metallic reflections and surface roughness.
For practical usage, it is advisable to adjust the UV scale carefully to maintain pattern integrity and avoid distortion, especially when applied to uneven or curved surfaces. Additionally, fine-tuning the roughness channel can help balance the metallic sheen intensity, allowing designers to achieve either a more matte antique look or a brighter, polished effect. When integrating this texture in scenes requiring enhanced depth perception, blending the height map with normal maps can produce more convincing embossed details without excessive geometry.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
