Seamless 3d texture pbr 8k abstract modern wallpaper with distressed painted brush strokes in matte finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k abstract modern wallpaper with distressed painted brush strokes in matte finish

Texture Info

IDseamless-3d-texture-pbr-8k-abstract-modern-wallpaper-with-distressed-painted-brush-strokes-in-matte-finish
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a high-resolution 8K wallpaper design inspired by abstract modern art, characterized by distressed, painted brush strokes layered over a subtly textured substrate. The base material mimics a fine-grained, matte plaster or heavy watercolor paper, providing a tactile, fibrous surface with slight porosity that absorbs pigments irregularly, creating natural variations in color intensity and brush stroke definition. The composition suggests a blend of synthetic binders and natural fibers, yielding a durable yet flexible surface with a softly roughened finish. This matte surface finish diffuses light softly, emphasizing the texture’s depth while minimizing glare.

The pattern consists of overlapping, dynamic brush strokes that form an organic, non-repetitive geometry, yet the seamless design ensures continuity across large surfaces. The brush strokes appear distressed, as if partially worn or weathered, revealing subtle layering and color gradations that enhance the abstract aesthetic. These effects are captured in the texture’s PBR channels: the BaseColor (Albedo) channel conveys the subtle interplay of muted pigments and worn paint; the Normal map simulates the raised brushstroke ridges and fine surface irregularities; Roughness defines the matte finish with a moderately high value to reduce specular highlights; and Ambient Occlusion accentuates the shadowing around brush edges and depressions, adding depth and realism. The Height/Displacement map provides gentle relief to emphasize the tactile quality of the brush strokes, while the Metallic channel remains near zero, reflecting the non-metallic nature of painted plaster or paper.

This texture is optimized for seamless tiling, making it ideal for large-scale wall applications in digital environments. It is fully compatible and ready to use in Blender, Unreal Engine, and Unity, supporting physically based rendering workflows to ensure consistent, realistic results across platforms and lighting conditions. The 8K resolution preserves fine detail even at close camera distances, allowing the subtle distressed paint effects and material nuances to remain crisp and believable.

For practical implementation, it is recommended to carefully adjust the UV scale to maintain the brush stroke proportions appropriate for the target wall size, avoiding distortion or overly repetitive patterns. Additionally, fine-tuning the roughness channel can help tailor the matte finish to specific lighting setups, while blending the height and normal maps can enhance relief perception without introducing excessive geometry, optimizing performance and visual fidelity in real-time engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.