Seamless 3d texture pbr 8k wallpaper with paisley brocade metallic sheen finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wallpaper with paisley brocade metallic sheen finish

Texture Info

IDseamless-3d-texture-pbr-8k-wallpaper-with-paisley-brocade-metallic-sheen-finish
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless wallpaper texture features an intricate 3D paisley and brocade pattern rendered with a sophisticated metallic sheen finish, designed to simulate a richly woven fabric surface. The base material emulates a densely woven velvet textile substrate, combining fine synthetic fibers with a subtle pile that adds softness and tactile depth. The wallpaper’s structure reflects the complex layering typical of baroque brocade, where raised motifs and smooth background fields interact to create a multidimensional visual experience. The geometric form is composed of interlaced paisley swirls and florid brocade elements, arranged in a continuous, seamless repeat to ensure pattern consistency across extensive wall surfaces without visible breaks or mismatches.

From a material science perspective, this texture approximates a velvet fabric base impregnated with metallic threads or a reflective foil overlay, imparting its signature sheen. The substrate layer is dense and moderately porous, allowing for a subtle interplay between diffuse and specular light reflection. The binder system can be inferred as a synthetic adhesive matrix that secures metallic pigments and fine textile fibers, creating a balanced surface with both softness and shimmer. Pigmentation is primarily driven by metallic flakes distributed within the upper layers, influencing the BaseColor (Albedo) and Metallic maps by producing nuanced color shifts and reflective highlights. The Normal map captures the raised embroidery and fabric pile variations, while the Roughness channel modulates the velvet’s matte softness against the sharper metallic glints, generating a realistic contrast of tactile qualities.

The PBR workflow is meticulously supported through 8K resolution textures, enabling precise rendering of microdetails such as fabric weave, thread intersections, and subtle embossing. Ambient Occlusion enhances the depth perception within the folds and overlaps of paisley curls, adding realism in shaded areas. Height or displacement maps accentuate the relief of the brocade motifs, contributing to the wallpaper’s three-dimensional presence when applied in advanced rendering engines. This texture is fully optimized for integration with Blender, Unreal Engine, and Unity, providing artists and developers with high-fidelity assets capable of transforming interior visualizations with historical sophistication and material authenticity.

For practical application, it is advisable to carefully adjust the UV scale to maintain the wallpaper’s pattern proportions relative to room dimensions, ensuring the paisley and brocade elements do not appear unnaturally large or compressed. Additionally, tuning the roughness parameter can balance the interplay between the velvet’s soft matte surface and the metallic sheen, allowing customization from subtle shimmer to pronounced luster. When utilizing height or parallax mapping, blending these with normal maps can enhance the perception of depth without introducing harsh artifacts, especially in close-up camera views or interactive environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.