This seamless 3D texture wallpaper features a modern geometric chevron pattern inspired by the classic linen weave textile. The base material emulates a finely woven fabric substrate composed predominantly of natural fibers, such as flax or cotton, tightly interlaced to create a distinct cloth-like surface. The chevron motif is formed by alternating diagonal strips that simulate the warp and weft threads crossing at consistent angles, producing a rhythmic zigzag effect across the surface. The texture captures subtle irregularities in the fiber grain, lending an authentic tactile impression that balances softness with structural definition.
The wallpaper’s composition incorporates a matte, textured paint finish that mimics the gentle roughness of woven linen, avoiding any glossy or metallic reflections. The substrate appears porous yet dense, with micro variations in fiber thickness and occasional slight fibrillation, enhancing light diffusion and shadow play. Adhesives and binders within the texture are represented by the subtle cohesion between the threads, ensuring a durable surface without visible seams or cracks. Colorants are applied in soft, natural tones with muted earth hues, contributing to the fabric’s understated warmth while preserving neutrality for versatile interior use.
Mapped to Physically Based Rendering (PBR) channels, this texture’s BaseColor (Albedo) captures the nuanced coloration of linen fibers with low saturation and gentle gradients. The Normal map defines the fine weave relief and chevron ridges, adding depth and dimensionality to the pattern. Roughness values are tuned to replicate the tactile matte finish, preventing excessive shine but allowing slight specular highlights where fibers catch light. The Metallic channel remains at zero, reflecting the non-metallic nature of textiles. Ambient Occlusion enhances the subtle shadowing within the weave intersections, emphasizing the 3D structure. Height and Displacement maps simulate thread elevations and fabric undulations, critical for realistic parallax effects in real-time engines.
Rendered at an ultra-high 8K resolution, this texture ensures exceptional clarity and detail, suitable for large-scale wall coverings and close-up visualizations. Its seamless tileability guarantees continuous pattern flow without visible borders, ideal for expansive surfaces. Fully optimized for Blender, Unreal Engine, and Unity, the texture supports various PBR workflows and shader setups, facilitating integration into architectural visualization and game environments. For practical application, it is recommended to carefully adjust the UV scale to maintain the natural proportion of the linen weave and chevron geometry, and to fine-tune roughness values to match specific lighting conditions, ensuring the textured paint finish appears realistic and consistent across different scenes.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
