Seamless 3d texture pbr 8k wallpaper with vintage rococo damask distressed cracked paint free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wallpaper with vintage rococo damask distressed cracked paint

Texture Info

IDseamless-3d-texture-pbr-8k-wallpaper-with-vintage-rococo-damask-distressed-cracked-paint
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features an intricate vintage Rococo damask pattern, meticulously crafted to replicate the luxurious yet aged appearance of historic wallpaper. The base material is a woven textile substrate, reminiscent of silk or fine linen, providing a subtle fabric grain visible beneath the distressed surface. This textile foundation is coated with a traditional plaster-like layer, which over time has developed cracked and peeling paint, simulating natural wear and weathering. The cracked paint effect reveals the underlying woven fibers and plaster substrate, introducing a tactile complexity and a layered visual depth that enhances realism.

The composition includes a matte finish overlay that reduces specular highlights, preserving the soft, tone-on-tone color scheme characteristic of vintage interiors. The pigments are muted and carefully blended to maintain the faded elegance of the damask motif, employing a mix of natural earth tones and off-white shades. The binder in the paint layer mimics aged lime or casein-based adhesives, contributing to the subtle roughness and porosity that allows light to diffuse softly across the surface. This porosity is essential for the worn look, as it affects the roughness and ambient occlusion channels, creating nuanced shadowing within the cracks and fabric weave.

Physically Based Rendering (PBR) channels are expertly mapped to capture these material qualities: the BaseColor (Albedo) channel conveys the desaturated vintage palette and delicate damask details; the Normal map emphasizes the raised textile weave and cracked paint geometry; Roughness defines the matte, slightly uneven surface finish; Metallic remains at zero, consistent with non-metallic wallpaper materials. Ambient Occlusion enhances the depth of crevices and fabric folds, while the Height/Displacement map simulates the subtle relief created by paint cracks and woven patterns, suitable for parallax or tessellation effects.

Rendered at an 8K resolution, this texture provides exceptional detail and clarity, making it ideal for use in high-fidelity projects within Blender, Unreal Engine, and Unity. The seamless nature ensures perfect tiling without visible borders, supporting expansive interior scenes or close-up camera work. For best results, it is recommended to adjust UV scaling to maintain the pattern’s intricate proportions and to fine-tune roughness values to balance between worn matte and gentle fabric sheen. Additionally, blending height and normal maps can enhance the perception of depth without excessive geometric displacement, optimizing performance while preserving visual fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.