This wallpaper texture features a seamless 3D pattern inspired by Art Nouveau botanical ivy motifs, rendered at an impressive 8K resolution for ultra-detailed visualization. The base material simulates a finely woven silk substrate, characterized by subtle fiber interlacing and a slight natural sheen that reflects light softly, creating a luxurious yet understated glow. The silk weave’s intricate geometry is captured through the Normal and Height maps, emphasizing the tactile depth of the fabric’s threads and folds, while the BaseColor channel conveys rich, natural tones of deep greens and warm neutrals that evoke lush ivy foliage against a soft, muted background.
The wallpaper’s composition includes a silk-like textile base combined with a durable adhesive binder that ensures the pattern’s crispness and longevity. Metallic accents are delicately integrated into the design, represented in the Metallic PBR channel as fine highlights that catch ambient light without overpowering the silk sheen. These subtle metallic details add dimensionality and refinement, enhancing the botanical elements with a soft reflective quality. The Roughness map balances smooth silk surfaces with slightly coarser woven textures, providing realistic variations in light diffusion across the wallpaper’s surface. Ambient Occlusion enhances shadow depth within the weave and leaf contours, amplifying the three-dimensional feel.
Structurally, the wallpaper’s pattern is composed of overlapping ivy leaves and curling vines arranged in a flowing Art Nouveau style, creating a rhythmic, organic geometry. The form is neither rigid nor geometric but rather fluid and natural, embodying the classic ornamental aesthetics of the period. The texture’s porosity is low, consistent with silk’s dense, fine weave, which reduces weathering and wear appearance, making it ideal for indoor use. The surface finish is gently polished with a woven texture’s characteristic graininess, captured through displacement and normal maps that deliver convincing surface relief in real-time rendering applications.
Designed for seamless integration in 3D environments, this PBR wallpaper texture is optimized for Blender, Unreal Engine, and Unity, supporting workflows that demand high-fidelity materials. The 8K resolution ensures crisp detail even at close inspection, suitable for large-scale interior visualizations. For practical use, it is recommended to adjust UV tiling carefully to maintain the natural flow of the botanical pattern without distortion. Additionally, fine-tuning the roughness map can help balance the silk’s sheen and metallic highlights depending on lighting conditions, while blending height and normal maps can enhance surface depth without introducing artifacts in parallax occlusion setups.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
