Seamless 3d texture pbr 8k wallpaper with retro striped wallpaper horizontal stripes free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wallpaper with retro striped wallpaper horizontal stripes

Texture Info

IDseamless-3d-texture-pbr-8k-wallpaper-with-retro-striped-wallpaper-horizontal-stripes
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a retro striped wallpaper characterized by horizontal stripes in a tone-on-tone vintage palette. The base material is a woven textile substrate, reminiscent of classic fabric wall coverings, where fine fibers interlace to create a subtle, tactile weave pattern. The composition includes a textile ground fiber matrix bonded with natural or synthetic adhesives to maintain structural integrity and softness. The surface exhibits a matte finish with slight porosity, simulating the muted light reflection typical of aged woven wallpapers, while maintaining durability against wear and minor weathering effects. This texture’s geometric form is defined by evenly spaced horizontal stripes, achieved through variations in fiber density and coloration, producing a gentle contrast that reinforces the retro aesthetic without overpowering the overall subtlety of the design.

In terms of Physically Based Rendering (PBR) channels, the BaseColor (Albedo) map faithfully reproduces the muted, tone-on-tone color scheme of the wallpaper, with gentle shifts between shades that simulate pigment dispersion and textile dyeing processes. The Normal map captures the intricate weave pattern and subtle thread elevations, enhancing the three-dimensional fabric feel and providing depth to the horizontal stripes. The Roughness map reflects the matte finish, with moderate roughness values that scatter light softly, avoiding glossy highlights and supporting the vintage textile appearance. Metallic values are minimal or zero, as the wallpaper’s fibrous material is non-metallic, ensuring accurate light absorption and diffusion. Ambient Occlusion enhances shadowing within the weave recesses, emphasizing texture depth and form. The Height or Displacement map is calibrated for fine surface relief, allowing realistic parallax effects that can be adjusted for subtle embossing of the weave and stripe edges.

Rendered at an 8K resolution, this texture offers exceptional detail, making it suitable for close-up inspection in high-fidelity environments. It is optimized for use in major 3D software and game engines such as Blender, Unreal Engine, and Unity, ensuring compatibility and ease of integration into diverse projects. The high resolution preserves the delicate textile details and subtle tonal variations critical to achieving authentic retro wallpaper effects in virtual interiors and architectural visualizations.

For practical application, when mapping this texture, it is advisable to carefully adjust the UV scale to maintain the natural proportion of the horizontal stripes relative to the scene. Fine-tuning the Roughness channel can help adapt the matte finish to different lighting conditions, balancing between softness and subtle specular highlights. Additionally, blending the Height map with normal maps can enhance the perception of the woven texture’s depth without introducing excessive displacement artifacts, especially in real-time rendering environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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