Seamless 3d texture pbr 8k abstract fresco wallpaper with textured plaster finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k abstract fresco wallpaper with textured plaster finish

Texture Info

IDseamless-3d-texture-pbr-8k-abstract-fresco-wallpaper-with-textured-plaster-finish
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents an abstract fresco wallpaper design with a richly detailed plaster substrate, meticulously recreated to capture the nuanced imperfections of traditional wall finishes. The base material simulates a mineral-rich plaster composed primarily of lime and fine aggregates, providing a slightly porous, matte surface that enhances the tactile quality of the texture. Subtle variations in plaster thickness create a gently undulating geometric pattern reminiscent of hand-applied fresco techniques, where brush strokes and layering produce an organically distressed effect. The plaster binder is implied through the soft blending of pigments and fine cracks, while the aggregate content suggests tiny mineral grains that contribute to the texture's natural roughness and weathered appearance.

The wallpaper’s abstract fresco motif is characterized by fluid, irregular shapes and faintly raised relief elements, lending a three-dimensional form that captures light and shadow realistically. These forms are emphasized through detailed normal and height maps, which simulate the shallow bas-relief typical of fresco art. The texture's roughness channel reflects the plaster’s matte finish with moderate variation, capturing the subtle sheen differences between smoother plaster patches and slightly coarser, grainier areas. The base color (Albedo) map features a muted palette of off-white, warm beige, and soft gray tones, mimicking natural mineral pigments that would be used in historic frescoes, while the ambient occlusion map strengthens the perception of depth within crevices and textured recesses.

Metallic values are minimal, consistent with the non-metallic nature of plaster, ensuring physically accurate light interaction. The height and displacement maps are finely tuned to replicate the delicate surface undulations and subtle cracks that give the texture its authentic aged look. This texture's 8K resolution ensures exceptional detail and clarity, making it suitable for high-fidelity applications in Blender, Unreal Engine, and Unity, where close-up inspection and realistic material response are critical. The seamless tiling is engineered to avoid visible repetition, allowing the wallpaper to cover expansive interior walls without disrupting the immersive visual continuity.

For practical application, it is recommended to carefully adjust the UV scale to maintain the balance between detail and pattern size appropriate for the scene’s scale. Fine-tuning the roughness map can help achieve the desired level of surface reflectivity, especially under varying lighting conditions. Additionally, blending the height map with normal maps can enhance the perception of depth without excessive geometric displacement, optimizing performance in real-time engines while preserving the texture's richly textured plaster form.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.