Seamless 3d texture pbr 8k wallpaper with baroque damask velvet raised embossed design free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wallpaper with baroque damask velvet raised embossed design

Texture Info

IDseamless-3d-texture-pbr-8k-wallpaper-with-baroque-damask-velvet-raised-embossed-design
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features an intricate baroque damask pattern with a luxurious velvet appearance, meticulously crafted to simulate a raised, embossed textile surface. The base material evokes a richly woven fabric substrate, composed primarily of dense natural fibers such as silk or cotton blends, tightly interlaced to create a subtle textile weave that forms the foundation of the design. The damask motifs are elevated through a sophisticated embossing effect, lending a three-dimensional relief that enhances the tactile feel and visual complexity. This effect is achieved by layering fine, low-porosity fibers with a soft, matte finish that diffuses light gently, avoiding any unwanted gloss while preserving the velvet’s characteristic depth and softness.

The material composition includes a textile base adhered to a sturdy backing substrate, likely a paper or non-woven fibrous layer, bonded with polymer-based adhesives that ensure durability and dimensional stability. The raised damask pattern is accentuated by finely tuned height and displacement maps, which define the elevation differences between the embossed motifs and the recessed background. Pigments are carefully selected to maintain a rich, muted color palette typical of baroque interiors, where deep, matte tones dominate. The velvet effect is reinforced by a roughness map that controls the microsurface scattering, providing a soft, diffused reflection without metallic luster, as this texture does not incorporate metallic elements, confirmed by a metallic map set to zero. Ambient occlusion enhances the depth perception in crevices and folds of the pattern, delivering realistic shadowing around the raised elements.

All PBR channels are optimized at an 8K resolution, offering exceptional detail and clarity suitable for high-fidelity rendering in Blender, Unreal Engine, and Unity. The BaseColor (Albedo) map captures the nuanced fabric hues and subtle color variation inherent to woven textiles, while the Normal map provides intricate surface detail that simulates the fine velvet fibers and embossed ridges. The Height/Displacement map accurately defines the volumetric aspects of the raised damask, crucial for parallax or tessellation effects. The Roughness map ensures a consistent matte finish, replicating the velvet’s soft tactile quality, and the Ambient Occlusion map adds depth by emphasizing shadowed areas within the pattern’s recesses.

For practical application, it is recommended to carefully adjust the UV scale to maintain the proportionality of the damask pattern relative to the wall surface, preventing distortion or repetition artifacts. Additionally, fine-tuning the roughness map in the shader can help achieve the desired balance between softness and subtle light interaction, enhancing realism. When using displacement or parallax mapping, blending with the normal map is advised to preserve fine surface detail while maintaining performance efficiency in real-time engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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