Seamless 3d texture pbr 8k wallpaper with oriental scrollwork and silk threads woven pattern free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wallpaper with oriental scrollwork and silk threads woven pattern

Texture Info

IDseamless-3d-texture-pbr-8k-wallpaper-with-oriental-scrollwork-and-silk-threads-woven-pattern
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture wallpaper showcases an intricate oriental scrollwork design intricately woven with silk threads and fine woven fibers, creating a richly detailed surface that balances traditional artistry with luxurious textile qualities. The base material simulates a high-quality fabric substrate, where densely interlaced silk fibers form the foundation, enhanced by subtle raised scroll motifs that evoke classic baroque-inspired ornamental patterns. The scrollwork appears embossed above the woven ground, providing a dynamic interplay of depth and form that is expertly captured through the height and normal maps. The fabric substrate mimics natural silk’s smoothness combined with a slightly coarse weave, resulting in a nuanced surface that is both soft to the eye and structurally complex.

The composition of this texture includes a finely woven fiber base, representing natural silk threads bound together with a subtle adhesive matrix to maintain fabric integrity and durability. The scrollwork elements appear as slightly stiffer, embroidered features with a delicate sheen, suggesting a thin metallic or silk thread embroidery incorporated into the pattern. The surface finish is semi-gloss, reflecting the characteristic luster of silk while maintaining enough roughness to highlight fiber detail and prevent overly reflective glare. Colorants are deep, muted golds and warm ivory tones, applied through base color maps to replicate natural dye absorption and slight pigment variation typical of hand-woven textiles. The roughness map controls the balance between silk’s smooth sheen and the matte texture of woven fibers, while the ambient occlusion emphasizes crevices within the scrollwork and fabric folds, enhancing perceived depth and realism.

Technically, the PBR texture set includes a high-definition 8K resolution, ensuring exceptional clarity and detail even on large-scale surfaces. The base color (Albedo) map captures both the color subtleties and translucency of silk threads, while the normal and height maps provide fine surface relief, allowing realistic light interaction and shadowing in 3D render engines. Roughness maps are calibrated to reflect the interplay of glossy silk and matte woven fibers, with no metallic channel usage beyond subtle embroidery highlights to preserve natural fabric characteristics. Ambient occlusion maps further enrich the depth perception by simulating soft shadows in the creased scrollwork and fiber intersections. This texture is fully compatible and optimized for Blender, Unreal Engine, and Unity, supporting physically based rendering workflows and offering seamless tiling for continuous pattern repetition without visible seams.

For practical application, it is recommended to carefully adjust the UV scale to maintain the natural proportions of the scrollwork and woven details, avoiding distortion that could undermine the texture’s fine craftsmanship. Additionally, subtle tuning of the roughness map can help adapt the wallpaper’s reflectivity to different lighting environments—lower roughness values for brighter, more reflective surfaces, or higher values to emphasize a matte, tactile feel. When implementing height or parallax mapping, blending with normal maps allows for enhanced depth perception without excessive geometric complexity, making this texture ideal for real-time rendering in architectural visualizations or sophisticated interior design projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.