Seamless 3d texture pbr 8k wallpaper with vintage plaid and cotton weave textile pattern free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wallpaper with vintage plaid and cotton weave textile pattern

Texture Info

IDseamless-3d-texture-pbr-8k-wallpaper-with-vintage-plaid-and-cotton-weave-textile-pattern
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D wallpaper texture presents a meticulously crafted vintage plaid design, inspired by classic woven cotton textiles. The material base simulates natural cotton fibers tightly interlaced in a traditional plaid pattern, creating a fabric-like surface with subtle variations in thread thickness and weave density. The underlying substrate mimics a soft, matte cotton weave, with invisible adhesive binders holding the fibers together, resulting in a slightly porous texture that retains a tactile warmth. The pattern’s geometric form is a grid of intersecting horizontal and vertical bands, each band composed of fine woven threads that alternate colors to build the characteristic plaid motif. The weave structure includes subtle irregularities and thread shadows, enhancing the realistic fabric appearance.

Surface finishing is designed to emulate textured paint applied over a cotton weave, combining a slightly rough, fibrous feel with a gently brushed finish that diffuses light softly across the surface. Pigments used in the texture replicate muted vintage color tones—faded reds, soft creams, and earthy browns—blended seamlessly to emphasize the rustic character of the textile. These color nuances are expertly mapped to the BaseColor (Albedo) channel, while the Normal map captures the intricate thread elevations and depressions, providing convincing depth and tactile detail. Roughness values are tuned to reflect the fabric’s matte and lightly fibrous surface, avoiding any metallic sheen, and the Metallic channel remains at zero to maintain the non-metallic, natural fiber quality. Ambient Occlusion enhances subtle shadowing between woven threads, and the Height (Displacement) map defines the raised weave pattern, allowing for realistic parallax effects when rendered.

Rendered at an impressive 8K resolution, this texture offers exceptional detail suitable for close-up visualization and large-scale wall applications without loss of fidelity. It is fully PBR-compliant and optimized for use in Blender, Unreal Engine, and Unity, ensuring accurate physical light interaction and seamless integration into various 3D environments. The texture’s seamless repeat is carefully engineered to avoid visual breaks, making it ideal for expansive wallpaper surfaces in rustic or retro interior scenes.

For practical application, consider adjusting the UV scale to balance the plaid pattern size relative to your scene’s dimensions, ensuring the weave details remain perceptible but not overwhelming. Additionally, fine-tuning the roughness channel can help adapt the texture for different lighting conditions—reducing roughness slightly can simulate a more polished painted finish, while increasing it emphasizes the fabric’s fibrous nature. Blending height and normal maps judiciously can enhance depth perception without introducing excessive parallax artifacts, especially useful in real-time rendering engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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