This seamless 3D wallpaper texture is crafted to replicate a minimalist pinstripe pattern delicately woven into a canvas linen substrate. The base material mimics natural linen fabric, distinguished by its fine, interlaced fibers that create a subtle yet tactile weave. The pinstripe design consists of evenly spaced, linear bands that add a refined geometric rhythm across the surface, forming a clean and understated grid-like pattern. The wallpaper’s form is inherently woven, emphasizing the interplay between the coarse texture of the canvas and the smooth precision of the pinstripes, resulting in a balanced contrast between organic fiber detail and crisp linearity.
In terms of composition, the wallpaper texture emulates a textile substrate composed primarily of natural flax fibers, bound together with a matte, non-reflective adhesive binder that ensures durability and stability. The weave density is moderate, allowing for a slightly porous surface that reflects typical linen’s breathing properties and soft light diffusion. Colorants are applied subtly, with muted off-white and light beige tones dominating the base color, while the pinstripes feature slightly darker hues to enhance visual separation without overwhelming the material’s natural appearance. The surface finish is matte, with a very low gloss to maintain the fabric’s authentic tactile warmth and prevent unwanted shine, contributing to the roughness channel in the PBR setup.
The texture is fully PBR-compliant, optimized for 8K resolution to capture every nuance of the linen fibers and pinstripe geometry with exceptional clarity. The BaseColor (Albedo) map showcases the natural coloration of the fabric and stripes, while the Normal map intricately details the raised weave and subtle fabric folds, providing realistic light interaction and depth. The Roughness map reflects the textile’s matte surface, with slight variations corresponding to the fiber density and pinstripe edges. The Metallic channel remains near zero, accurately representing the non-metallic nature of linen fabric. Ambient Occlusion enhances the shadowing within the weave intersections, adding dimensionality, and the Height/Displacement map defines the subtle elevation differences between the canvas weave and the pinstripe pattern for enhanced parallax effects.
This high-resolution texture is fully compatible with major 3D platforms including Blender, Unreal Engine, and Unity, allowing seamless integration into modern interior visualizations and architectural renders. When applying this wallpaper texture, it is recommended to carefully adjust the UV scale to maintain the realistic size of the linen fibers relative to the scene. Additionally, tuning roughness values can help achieve the desired balance between matte fabric feel and subtle light reflectance. For enhanced realism, blending height or parallax maps with normal maps can improve perceived depth on close-up views, making the textile weave more tangible and immersive.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
