Seamless Decorative Wallpaper 17 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Decorative Wallpaper 17 by Share Textures – PBR 3D Texture (8K ready)

IDdecorative-wallpaper-17-by-share-textures-pbr-seamless-8k
Wallpaper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Decorative Wallpaper 17 by Share Textures is a meticulously crafted PBR 3D texture designed to replicate a richly layered decorative wallpaper surface ideal for modern rendering workflows across multiple engines. The material composition suggests a polymer-based substrate with finely woven fibrous elements that create subtle grain orientation lending a soft yet structured tactile quality. The surface finish mimics a matte slightly textured coating infused with violet pink and purple pigments achieving a balanced interplay of colorants that evoke depth and vibrancy without excessive gloss. This interplay is captured through carefully calibrated PBR channels where the Base Color (Albedo) channel delivers the nuanced coloration and subtle dye gradients while the Normal map emphasizes the delicate fabric grain and embossed details inherent to wallpaper surfaces. The Roughness map reflects a semi-porous surface finish with moderate micro-variations simulating the tactile matte feel typical of decorative wallpapers. Ambient Occlusion enhances the perception of fine crevices and overlaps adding realism to folds or layered patterns. Height and Displacement maps provide precise surface relief for enhanced parallax effects and realistic shadowing reinforcing the physicality of the material in 3D environments.

This texture pack is optimized for seamless tiling across expansive surfaces ensuring the pattern repeats cleanly and predictably without visible seams or distortions making it especially suitable for architectural visualizations interior design renders and game environments. The texture resolution scales up to an impressive 8K offering ultra-high detail that preserves clarity even in close-up views. Compatibility extends broadly to popular engines including Blender Unreal Engine and Unity facilitating integration via native workflows. For instance in Blender the Principled BSDF shader utilizes the Base Color Normal Roughness and AO maps directly for physically based shading. Unreal Engine workflows leverage these maps by feeding them into Base Color Roughness Normal and Ambient Occlusion slots while Unity’s URP and HDRP pipelines connect the textures to the Lit shader for consistent rendering results. This ensures the texture behaves predictably and consistently across diverse platforms and rendering engines.

To maximize the visual fidelity of this decorative wallpaper texture it is recommended to maintain consistent texel density when UV mapping to avoid scale mismatches that can disrupt the material’s natural flow. Additionally experimenting with layered or triplanar mapping techniques can effectively conceal any repetitive tiling artifacts on large or irregular surfaces. For enhanced realism combining the Normal map with subtle height or parallax effects will add depth to otherwise flat surfaces creating dynamic shading and shadow interplay. When importing textures ensure the Base Color is interpreted as sRGB for accurate color reproduction while Roughness Normal AO and Height maps should be set to Non-Color to preserve data integrity. This approach supports a natural physically accurate representation of the wallpaper’s complex surface characteristics making it a versatile and valuable resource for personal and commercial 3D projects under a public domain license.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.