Seamless 3d texture pbr 8k herringbone jacquard wallpaper with textured basket weave effect free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k herringbone jacquard wallpaper with textured basket weave effect

Texture Info

IDseamless-3d-texture-pbr-8k-herringbone-jacquard-wallpaper-with-textured-basket-weave-effect
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture wallpaper embodies a sophisticated fusion of classic herringbone patterning and jacquard textile weaving, rendered in ultra-high 8K resolution for exceptional detail. The base material mimics a finely woven fabric substrate, resembling natural fibers such as cotton or linen, interlaced with subtle basket weave elements that create a tactile dimensionality. The jacquard effect enhances the surface with intricate, raised motifs characteristic of traditional weaving techniques, while the herringbone geometry organizes the weave into a dynamic zigzag formation, adding structured rhythm and visual interest to the pattern.

The composition suggests a multilayered textile construction where the substrate acts as a dense yet breathable canvas, supported by synthetic binders and adhesives that simulate the fabric’s integrity and flexibility. Fine fiber aggregates emulate natural yarns, contributing to the texture’s porosity and slight roughness, which in turn affects light interaction and shadow detail. The surface finish is matte with a softly textured hand, avoiding gloss to preserve the natural feel of woven materials. Earth tones and muted shades are achieved through carefully calibrated pigments in the BaseColor (Albedo) channel, offering a warm, neutral palette that complements a broad range of interior styles.

Mapping to PBR channels is meticulously crafted to enhance realism: the Normal map captures the subtle elevations and depressions of the jacquard weave and basket textures, providing convincing depth and relief. Roughness values are tuned to reflect the fabric’s matte surface, with slight variation to mimic the natural inconsistencies in thread thickness and weave tightness. The Metallic channel remains near zero, consistent with non-metallic textile fibers. Ambient Occlusion enriches shadowed crevices within the weave, enhancing contrast and spatial definition. Height/Displacement maps enable precise surface contouring, useful for parallax effects or displacement rendering in 3D environments.

Designed for seamless tiling, this wallpaper texture is optimized for real-time applications and high-fidelity rendering in Blender, Unreal Engine, and Unity, making it suitable for architectural visualization, interior design projects, and virtual staging. To maximize realism when applying this texture, it is advisable to carefully adjust UV scaling to preserve the natural size of the weave and experiment with roughness blending to balance between softness and subtle surface detail. Combining height and normal maps thoughtfully can further enhance the tactile perception without compromising performance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.