Seamless 3d texture pbr 8k wallpaper with floral satin jacquard embossed textile surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wallpaper with floral satin jacquard embossed textile surface

Texture Info

IDseamless-3d-texture-pbr-8k-wallpaper-with-floral-satin-jacquard-embossed-textile-surface
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture is crafted to replicate an embossed floral pattern on a satin jacquard wallpaper, rendered at an impressive 8K resolution for exceptional detail. The base material emulates a tightly woven jacquard fabric composed of fine silk and synthetic fibers, providing a smooth yet textured substrate. The satin finish introduces a subtle gloss, achieved through a carefully balanced weave that reflects light softly, enhancing the tactile depth of the embossed floral motifs. These raised patterns are geometrically arranged in an intricate, repeating floral tessellation, combining organic curves with a rhythmic, structured layout that lends a sophisticated textile appearance.

From a material composition perspective, the wallpaper’s substrate mimics a dense weave interlaced with synthetic binders to simulate the jacquard’s durability and smooth surface. The satin sheen is represented by low roughness values concentrated on the flat fabric areas, while the embossed floral sections exhibit slightly higher roughness to convey their textured relief. The base color (Albedo) channel captures the subtle variations of cream or muted pastel tones characteristic of dyed jacquard, with delicate gradients that emphasize the weave's intricacies. Normal and height maps work in tandem to reproduce the fine embossing depth, where the floral patterns subtly rise above the satin background, creating realistic shadows and highlights that respond dynamically to lighting.

The texture’s PBR setup is carefully balanced to simulate the interplay between light and fabric. Ambient Occlusion enhances the depth perception around the recessed areas of the embossed flowers, while the Metallic channel remains near zero to maintain the textile’s non-metallic nature. Roughness variation across the surface ensures a believable satin gloss without artificial shine, and the height/displacement map supports parallax effects, improving realism in close-up renders. This setup is fully optimized for use in Blender, Unreal Engine, and Unity, allowing seamless integration into various 3D environments and real-time applications.

For practical implementation, it is recommended to carefully adjust the UV scale to maintain the natural size of the jacquard pattern and avoid distortion. Additionally, fine-tuning the roughness map can help balance the satin’s glossiness in different lighting conditions, while blending height and normal maps can enhance the perception of depth without adding excessive geometry. This texture is ideal for sophisticated interior visualizations where a blend of textile realism and decorative elegance is required, especially in virtual environments demanding high-resolution, physically accurate materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.