Seamless 3d texture pbr 8k retro plaid argyle wallpaper with textured woven basket weave finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k retro plaid argyle wallpaper with textured woven basket weave finish

Texture Info

IDseamless-3d-texture-pbr-8k-retro-plaid-argyle-wallpaper-with-textured-woven-basket-weave-finish
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a retro-inspired plaid argyle pattern, meticulously crafted to simulate a woven basket weave wallpaper. The base material evokes a high-quality textile substrate, resembling tightly interlaced fibers typical of natural cotton or linen blends. These fibers form the geometric foundation: an intricate basket weave pattern composed of overlapping vertical and horizontal strands, creating a subtle relief that enhances the classic argyle and plaid motifs. The texture’s surface finish mimics a slightly matte, lightly textured fabric, avoiding gloss to maintain an authentic tactile feel. The muted color palette of soft grays, blues, and earthy tones is achieved through carefully balanced pigments within the base color layer, reinforcing a vintage and timeless aesthetic.

From a material composition standpoint, the wallpaper texture is modeled with a substrate that suggests woven fibers bound by a fine adhesive matrix, replicating how textile wallpapers are manufactured with natural or synthetic binders. The aggregate detail arises from the grain of the weave, captured in the texture’s normal and height maps, which define the subtle depth and raised thread intersections typical of basket weave fabrics. Porosity is implied through ambient occlusion maps that accentuate shadows within the weave, lending realism to the interstitial spaces. The roughness channel reflects a lightly brushed surface, with moderate variability to simulate the natural irregularities and softness of woven threads. The metallic map is kept near zero, consistent with non-metallic textile surfaces, ensuring appropriate light scattering and diffuse reflection.

Technically, this wallpaper texture is delivered in an 8K resolution, providing exceptional detail and fidelity for close-up renders and large-scale applications. It is optimized for use in PBR workflows across major platforms, including Blender, Unreal Engine, and Unity, guaranteeing accurate material response under diverse lighting conditions. The base color (albedo) map carries the muted retro color scheme, while the normal map accentuates the basket weave geometry. Height and displacement maps enable realistic surface variation, enhancing depth perception without excessive geometry. The roughness map controls subtle light diffusion, and ambient occlusion enhances shadowing in crevices, contributing to a convincing tactile appearance.

For best practical results, it is advisable to adjust the UV scale to suit wall dimensions, ensuring the plaid and argyle patterns maintain their proportional integrity without distortion. Fine-tuning roughness values can help match the wallpaper’s finish to different lighting environments, from softly lit vintage rooms to modern interiors. Additionally, blending height and normal maps carefully allows for enhanced parallax effects, providing a more immersive sense of depth while controlling performance costs in real-time engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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