Seamless 3d texture pbr 8k tropical botanical leaves wallpaper with glossy silk and textured velvet finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tropical botanical leaves wallpaper with glossy silk and textured velvet finish

Texture Info

IDseamless-3d-texture-pbr-8k-tropical-botanical-leaves-wallpaper-with-glossy-silk-and-textured-velvet-finish
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a high-resolution 8K representation of tropical botanical leaves, meticulously crafted to emulate a luxury wallpaper combining glossy silk and textured velvet finishes. The base material simulates a finely woven fabric substrate, akin to silk charmeuse, providing a smooth, luminous surface with subtle natural sheen. Embedded within this silk foundation is a rich overlay of velvet fibers, arranged to form detailed botanical leaf patterns that create a tactile contrast visible both in color and relief. The geometric pattern is organic yet continuous, designed to flow seamlessly across surfaces without interruption, replicating the natural veining and curvature of tropical foliage in a repeating yet varied layout.

The composition reflects a complex multilayer structure: a silk-like base layer bound by synthetic adhesives mimics the softness and light reflectance of real silk, while the velvet elements are represented by dense microfibers or flocked aggregates that add depth and textured relief. Pigments are carefully blended to produce vibrant greens, deep emeralds, and subtle earth tones, enhanced by fine gradations in albedo to convey natural color variation. The surface finish balances polished silk gloss and matte velvet texture, captured through detailed PBR channels. The BaseColor (Albedo) channel provides the rich color palette, while the Normal map encodes the intricate leaf veins and pile height of velvet fibers. The Roughness map varies smoothly between low values for the silk areas, reflecting light softly, and higher values for the velvet, scattering light diffusely. Metallic content is minimal or zero, consistent with organic textile materials, while Ambient Occlusion enhances perceived depth in crevices and leaf overlaps. Height/Displacement maps accentuate the fabric’s tactile relief, allowing for realistic parallax effects.

Engineered for seamless integration, this texture is fully compatible with Blender, Unreal Engine, and Unity, supporting physically based rendering workflows. Its 8K resolution ensures exceptional detail and fidelity in close-up views, suitable for immersive visualizations or high-end architectural renders. The seamless tiling enables large-scale application on walls or surfaces without visible repetition or seams, vital for maintaining realism in interior environments such as living rooms, sunrooms, or boutique hotels aiming for a tropical yet refined ambiance.

For practical use, adjusting the UV scale to moderate values helps balance detail visibility without overwhelming the scene, especially when applied to large wall surfaces. Additionally, tuning the roughness channel can emphasize either the glossy silk or the soft velvet elements depending on lighting conditions, while blending height and normal maps can enhance the 3D relief effect, adding convincing depth to the velvet pile and leaf veins. This texture offers a versatile and physically accurate material foundation for creating a sophisticated tropical botanical environment with a harmonious interplay of smooth silk gloss and textured velvet surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.