Seamless 3d texture pbr 8k wallpaper with vintage floral damask brocade glossy finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wallpaper with vintage floral damask brocade glossy finish

Texture Info

IDseamless-3d-texture-pbr-8k-wallpaper-with-vintage-floral-damask-brocade-glossy-finish
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture represents a vintage floral damask brocade wallpaper, meticulously crafted to emulate a woven textile substrate with a glossy finish. The base material is a finely woven fabric, composed primarily of silk and cotton fibers, bound together by natural starch-based adhesives that offer subtle stiffness and durability. The intricate damask pattern emerges from the interplay of raised brocade motifs and recessed floral elements, creating a rich geometric form characterized by repeating arabesque shapes and ornate leaf flourishes. The textile weave is visible beneath the pattern, contributing to a tactile depth that suggests a slightly porous yet smooth surface, typical of high-quality wallcoverings designed for classic interiors.

In terms of physical composition, the wallpaper texture's surface finish is a polished gloss that accentuates the subtle interplay of light across the raised fibers and patterned surfaces. The color palette is tone-on-tone, relying on sophisticated layering of pigments embedded within the fabric, combining muted golds, soft creams, and warm taupes to preserve the vintage aesthetic. The pigment distribution is carefully balanced to simulate the natural color variation seen in woven brocades, with a slight sheen that reflects ambient light. Weathering effects are minimal, maintaining a pristine appearance, yet the normal and height maps introduce fine relief details that suggest the tactile irregularities of hand-loomed textiles.

From a PBR (Physically Based Rendering) perspective, the BaseColor (Albedo) channel captures the nuanced color gradations and subtle shading of the woven fabric and damask pattern. The Normal map reproduces the complex geometry of the brocade’s raised embroidery and the underlying textile weave, enhancing surface realism by simulating micro-surface variations. Roughness values are finely tuned to reflect the glossy finish, exhibiting low roughness in raised brocade areas to mimic silk’s reflective properties, while slightly higher roughness in the recessed fabric regions suggests a soft matte background. The Metallic channel remains near zero, consistent with non-metallic textile fibers. Ambient Occlusion enhances the depth of the folds and crevices within the pattern, and Height/Displacement maps provide dimensional relief, allowing for accurate parallax effects that respond dynamically to lighting and camera angles.

Rendered at an impressive 8K resolution, this texture is optimized for use across multiple platforms including Blender, Unreal Engine, and Unity, ensuring compatibility with high-fidelity real-time and offline rendering workflows. The seamless nature of the texture allows for large-scale application without visible repetition, ideal for expansive architectural visualizations or detailed interior scenes. For practical usage, adjusting the UV scale is recommended to suit the desired wall size, while fine-tuning roughness can help balance reflectivity based on lighting conditions. Additionally, blending height and normal maps can yield enhanced parallax effects, enriching the perception of depth and realism in both close-up and distant views.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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