This seamless 3D texture represents a vintage damask wallpaper characterized by an embossed floral pattern, meticulously crafted to emulate the tactile complexity of traditional wallcoverings. The base material is a heavy, woven fabric substrate typical of classic damask wallpapers, composed primarily of natural fibers such as cotton or linen intertwined with synthetic threads to enhance durability and texture stability. The surface exhibits a finely detailed relief, where the raised floral motifs are created through a combination of embossed layers and subtle layering of pigments, simulating the intricate weaving and embossing techniques used in historical wallpaper production.
The composition includes a dyed textile base with a thin adhesive binder that secures the embossed pattern, giving the wallpaper a slightly porous yet refined surface. Colorants are applied in muted, vintage tones with a slightly matte finish, replicating the aged patina of antique damask designs. The texture’s surface finish balances a soft sheen with areas of subdued roughness, reflecting natural wear and the interplay of light on raised fabric patterns. This nuanced interplay is captured across multiple PBR channels: the BaseColor (Albedo) map conveys the rich, vintage coloration and subtle fabric grain; the Normal and Height maps define the pronounced embossed floral relief and enhance depth perception; Roughness maps simulate the soft luster and slight variability in surface reflectivity; Ambient Occlusion adds realistic shadowing in crevices; Metallic is minimal to nonexistent, maintaining a non-metallic textile appearance.
Rendered at 8K resolution, this texture ensures exceptional detail and crispness, suitable for close-up inspection without loss of fidelity. It is optimized for seamless tiling, allowing large surface coverage without visible repetition or edge artifacts. Compatibility extends across major 3D platforms, including Blender, Unreal Engine, and Unity, facilitating versatile use in architectural visualization, game environments, and virtual production. The texture’s photorealistic quality results from carefully calibrated albedo maps and neutral lighting conditions during creation, ensuring adaptability to various lighting setups and rendering engines.
For practical application, adjusting the UV scale to maintain the pattern’s proportionality is recommended, especially to prevent distortion on large walls. Fine-tuning the Roughness map can help balance the tactile softness and subtle highlights typical of fabric surfaces, while blending the Height and Normal maps allows for enhanced parallax effects and realistic embossing in real-time engines. This approach supports a convincing reproduction of the vintage damask aesthetic, preserving the texture’s characteristic depth and elegance across diverse digital projects.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
