Seamless 3d texture pbr 8k baroque ornate wallpaper with embossed brocade and metallic satin sheen free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k baroque ornate wallpaper with embossed brocade and metallic satin sheen

Texture Info

IDseamless-3d-texture-pbr-8k-baroque-ornate-wallpaper-with-embossed-brocade-and-metallic-satin-sheen
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a richly detailed baroque ornate wallpaper crafted to emulate an embossed brocade pattern with a subtle metallic satin sheen. The geometric form is based on a repeating damask motif typical of classic brocade textiles, featuring raised floral and scroll elements that create a pronounced relief effect. The base material is best understood as a high-quality woven fabric substrate, likely a dense cotton or silk blend, providing a smooth yet tactile surface. Underlying this fabric is a thin adhesive binder that secures the embossed pattern, while fine metallic threads or pigments are interwoven or applied to simulate the satin finish and metallic highlights. The overall porosity is low, reflecting a slightly reflective surface that balances softness and shimmer without excessive gloss.

From a compositional standpoint, the wallpaper texture combines multiple layers: the BaseColor (Albedo) channel captures the warm, muted gold and cream hues typical of antique brocades, subtly gradated to enhance depth and realism. The Normal map encodes the intricate embossing details, ensuring the raised floral and scrollwork patterns respond convincingly to directional lighting. The Roughness map is calibrated to reflect the satin surface, exhibiting soft specular highlights without harsh reflections, while the Metallic channel selectively enhances threads and accents with a low to moderate metallic value, giving a refined shimmer. Ambient Occlusion adds subtle shadowing within crevices, emphasizing the depth of the embossing, and Height/Displacement maps provide additional parallax relief for close-up renders, perfect for photorealistic visualization.

Rendered at an impressive 8K resolution, this texture is optimized for use in Blender, Unreal Engine, and Unity, providing exceptional detail for high-fidelity architectural visualizations and virtual environments. The seamless tiling allows for flawless repetition over large surfaces, ensuring the baroque patterns flow continuously without visible seams. To maximize realism in practical applications, it is advisable to carefully adjust the UV scale to balance pattern size with room dimensions; overscaling can diminish the ornate impact, while underscaling may overwhelm smaller spaces. Additionally, fine-tuning the roughness values and blending height with normal maps can enhance the perception of depth and material complexity, especially under dynamic lighting conditions.

Overall, this wallpaper texture offers a sophisticated blend of classical form and physically based rendering principles, faithfully recreating the tactile richness of embossed brocade with a metallic satin finish. Its detailed construction and layered PBR maps make it well-suited for formal interiors, upscale venues, and any project requiring an authentic baroque ornamental atmosphere with high material fidelity and nuanced surface interaction.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.