The aged sandstone texture seamless high resolution up to 8k offers an exceptionally realistic and detailed representation of weathered sandstone surfaces, designed to meet the demands of modern 3D projects requiring authentic stone textures. This texture simulates the natural composition of sandstone, a sedimentary rock primarily composed of quartz and feldspar mineral grains bound together by natural cements such as silica, calcium carbonate, or iron oxide. Over time, environmental exposure introduces subtle porosity and surface erosion, creating complexity and depth that are faithfully captured in this tileable aged sandstone texture seamless high resolution up to 8k. The surface finish reflects a rough yet gently worn appearance, with grain orientation that is softly uneven, and natural color variations ranging from warm beige to muted ochre tones. These hues are enhanced by mineral pigment deposits and iron oxide staining, which are accurately represented within the BaseColor (Albedo) channel to deliver a lifelike visual experience.
In this AI texture aged sandstone texture seamless high resolution up to 8k, the Normal map accentuates the micro-roughness and intricate relief formed by eroded grains and fine fissures, adding tactile realism and depth to the surface. The Roughness channel balances matte and subtly reflective areas, replicating the natural weathered finish of sandstone without introducing metallic properties, as confirmed by the near-zero Metallic map. Ambient Occlusion enriches shadowed crevices and depressions, enhancing the perception of depth, while the Height map provides subtle depth variation for parallax or displacement effects, essential for close-up views in 3D environments. This texture’s detailed surface characteristics and structural consistency ensure it performs well under various lighting conditions, making it ideal for production-ready stone textures in architectural visualization, game environments, product mockups, and interior staging.
Crafted at ultra-high 8k resolution, this tileable aged sandstone texture seamless high resolution up to 8k maintains exceptional clarity and cohesion even when applied to large UV islands, ensuring no loss of detail across extensive surfaces. It integrates seamlessly into physically based rendering workflows and is fully compatible with Blender, Unity, and Unreal Engine, supporting efficient and predictable material creation pipelines. To optimize realism when using this aged sandstone texture seamless high resolution up to 8k, consider adjusting the roughness values and normal map intensity to better match your project’s lighting conditions and environmental context. Additionally, scaling UV coordinates appropriately helps preserve the seamless appearance and natural variation of the stone surface, avoiding visible repetition and enhancing overall scene authenticity.
The seamless aged sandstone texture offers a high resolution up to 8ktexture with detailed PBR appearance, allowing for realistic 3D preview and accurate material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
