High Resolution Sandstone Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — High Resolution Sandstone Texture Seamless

Texture Info

IDhigh-resolution-sandstone-texture-seamless
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This high resolution sandstone texture seamless, rendered up to 8K resolution, offers an exceptionally detailed and realistic representation of natural sandstone surfaces. Sandstone, a sedimentary rock primarily composed of sand-sized mineral particles—mostly quartz and feldspar—is characterized by its granular texture, subtle color variations, and natural porosity. This texture captures the intricate interplay between the mineral grains and the cementing matrix, often silica or calcium carbonate, which binds the particles together. Weathering effects, such as gentle erosion and surface pitting, are faithfully conveyed through the AI-generated micro-details, enhancing the tactile realism. The surface finish mimics a natural matte, slightly roughened by fine grains and occasional micro-fractures, with subtle oxide layers imparting warm earthy tones ranging from pale beige to deeper amber, replicating the natural colorants found in sandstone deposits.

In physically based rendering (PBR) workflows, this tileable high resolution sandstone texture seamless integrates smoothly into multiple channels to create a production-ready material. The BaseColor or Albedo channel reflects the nuanced hues and pigment distribution consistent with natural sandstone, avoiding overly uniform or flat coloring. The Normal map encodes fine grain orientation and micro-roughness, simulating the tactile bumps and ridges that catch light realistically. Roughness maps emphasize the stone’s inherently uneven surface, balancing matte and slightly glossy patches caused by compaction and weathering. Metallic values remain minimal to none, as sandstone is non-metallic, while Ambient Occlusion enhances depth perception around crevices and grain boundaries. Height or Displacement maps provide subtle relief for enhanced parallax effects, perfect for rendering convincing close-ups or real-time scenes in Blender, Unreal Engine, and Unity with minimal setup.

Designed to accelerate modern stone workflows, this seamless high resolution sandstone texture is ideal for cinematic renders, level dressing, architectural visualization, and material studies that demand authentic geological detail. Its seamless tiling ensures no visible repetition, even on large UV islands, maintaining cohesion and clarity across expansive surfaces. For optimal results, it is recommended to keep UV maps uniform and consistent in texel density to prevent distortion or stretching of the texture pattern. Adjusting roughness values can further customize the surface finish to suit specific lighting conditions or artistic direction, while subtle height map tuning enhances depth perception without heavy geometry displacement. This AI-generated texture brings a high degree of fidelity and versatility, empowering artists and developers to create lifelike stone environments with ease and precision.

This AI-generated, tileable high resolution sandstone texture seamless high resolution up to 8k offers realistic stone textures with a detailed 3D preview, ensuring accurate PBR appearance for advanced material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.