High Resolution Sandstone Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — High Resolution Sandstone Texture Seamless

IDhigh-resolution-sandstone-texture-seamless
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high resolution sandstone texture seamless high resolution up to 8ktexture offers an exceptionally detailed and naturalistic representation of sandstone a sedimentary rock primarily composed of sand-sized mineral particles such as quartz and feldspar. The texture captures the granular structure and subtle color variations resulting from the interplay of mineral grains bound by a cementing matrix typically silica or calcium carbonate. The surface exhibits natural porosity and weathering effects including gentle erosion and micro-pitting reflecting the stone’s organic aging process. Its finish mimics a matte slightly roughened surface enriched with fine grains occasional micro-fractures and subtle oxide layers that impart warm earthy tones ranging from soft beige to rich amber. This combination of features produces a tactile authentic sandstone appearance ideal for realistic stone textures in 3D environments.

Designed as a tileable high resolution sandstone texture seamless high resolution up to 8k ideal for PBR workflows this AI-generated texture integrates multiple material channels to achieve production-ready results. The BaseColor or Albedo channel faithfully reproduces the nuanced pigment distribution and natural colorants found in sandstone deposits avoiding flat or overly uniform hues. The Normal map encodes fine grain orientation and micro-roughness simulating the tactile bumps and ridges that interact with light realistically. Roughness maps highlight the stone's uneven finish balancing matte and subtly glossy patches caused by compaction and weathering. Metallic values remain negligible reflecting sandstone’s non-metallic nature while Ambient Occlusion maps enhance depth perception around grain boundaries and crevices. Height or Displacement maps provide subtle surface relief enabling convincing parallax effects and close-up realism especially useful in Blender Unreal Engine and Unity projects.

This seamless high resolution sandstone texture seamless high resolution up to 8k is perfect for cinematic rendering architectural visualization and level dressing where authentic geological detail is essential. Its seamless tiling ensures no visible repetition across large UV islands preserving visual cohesion and clarity on expansive surfaces. For optimal results maintaining uniform UV scaling and texel density is recommended to avoid distortion or stretching of the texture pattern. Fine-tuning roughness values allows customization of the surface finish to match specific lighting scenarios or artistic needs while subtle adjustments to height maps enhance depth perception without requiring extensive geometry displacement. Overall this AI texture high resolution sandstone texture seamless high resolution up to 8k with 3D preview empowers artists and developers to create lifelike stone materials effortlessly with high fidelity and versatility.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.