Seamless Slate Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless Slate Texture Seamless

Texture Info

IDseamless-slate-texture-seamless
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the seamless slate texture seamless high resolution up to 8ktexture designed to replicate the natural composition of slate stone with exceptional fidelity. This meticulously crafted tileable texture captures the fine-grained, foliated mineral structure characteristic of slate, formed from compacted clay and volcanic ash minerals. The surface showcases subtle layers and mineral inclusions that produce a slightly rough yet smooth finish, typical of slate’s low porosity and fine lamination. Coloration ranges from deep grays to muted blues and earthy tones, enhanced by natural oxide layers and mineral pigments that contribute to realistic weathering effects. The texture’s composition reflects the stone’s crystalline aggregates and directional grain orientation, conveying depth and material authenticity when applied in physically based rendering (PBR) workflows.

In PBR channels, this seamless slate texture seamless high resolution up to 8k excels by providing detailed BaseColor/Albedo maps that capture the nuanced coloration and tonal variation of real slate. The Normal map emphasizes the subtle ridges and surface irregularities inherent in slate’s foliated structure, while the Roughness channel balances matte and semi-gloss areas to simulate natural surface wear and finish. The Metallic channel remains neutral, as slate is a non-metallic material, and the Ambient Occlusion map enhances crevices and fine details to add realism in shaded environments. Height/Displacement maps are finely tuned to accentuate the layered, stratified nature of the stone, enabling convincing parallax and depth effects in 3D applications.

This tileable seamless slate texture seamless high resolution up to 8k is optimized for use out-of-the-box in Blender, Unreal Engine, and Unity, supporting rapid iteration cycles for environment art, architectural visualization, and concept prototyping. Its high resolution of up to 8K ensures crisp detail even on large surfaces, making it ideal for covering vast areas without visible tiling or repetitive artifacts common in auto-generated textures. For best results, it is recommended to maintain consistent UV scale across your assets to preserve texel density and prevent pattern stretching. Additionally, tuning the roughness map can help achieve the desired balance between polished and weathered slate finishes depending on the scene requirements.

This AI-generated seamless slate texture offers seamless high resolution up to 8k with realistic stone textures and a detailed 3D preview to ensure accurate PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.