Weathered Cobblestone Street PBR Texture with Natural Moss and Patina

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Weathered Cobblestone Street with Natural Moss and Patina seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-weathered-cobblestone-street-texture-4
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture showcases an aged cobblestone street surface composed of medium-sized, roughly square stones arranged in an interlocking pattern. Each stone displays natural irregularities in shape with softly rounded edges, conveying wear over time. The stone surfaces exhibit a mottled patina of warm and cool earthy hues, including light browns, muted grays, and subtle ochre highlights. Weathering effects are evident in the textured stone tops, including slight pitting and surface roughness along with faded lichen-like spots that add realistic detail. Darker grout lines between the stones show accumulated dirt and small rounded gravel pieces, enhancing the natural cracked ground effect. Bright green moss grows sporadically in crevices between stones, offering vibrant contrast and a touch of organic life. The texture's worn and weathered look suits medieval streets, old town pavements, fantasy paths, and textured outdoor environments requiring authentic stonewear. This tileable, PBR-ready stone material integrates seamlessly into 3D projects across software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, enabling detailed stone surfaces for architectural visualization, game development, environmental design, and cinematic VFX. Its unique natural imperfections and mossy accents provide a realistic vintage stone texture with versatile use in realistic and stylized scenes alike.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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