Discover the Shiny Slate Texture Seamless high resolution up to 8k, a meticulously crafted stone material designed to deliver exceptional realism and versatility for 3D projects. This texture captures the natural composition of slate, a fine-grained metamorphic rock primarily composed of clay minerals and quartz, bonded with natural mineral adhesives that give it strength and durability. The surface finish is subtly polished to emphasize the shiny quality typical of well-weathered slate, reflecting light delicately while maintaining a slightly rough tactile feel. The texture reveals complex grain orientation and fine layers resulting from geological pressure, with minimal porosity and weathering effects that add authenticity without overwhelming detail. Color variations stem from natural pigment layers within the stone, ranging from cool greys to muted blues and greens, enhanced through oxide layers that subtly enrich the base color. This detailed mineralogical structure is faithfully represented across the PBR channels: the BaseColor/Albedo showcases nuanced tonal shifts and pigment distribution, the Normal map captures the fine stratification and subtle undulations in the surface, while the Roughness map balances smooth, shiny areas against rougher, matte patches for realistic light interaction. The Metallic channel remains minimal, reflecting the non-metallic nature of slate, and the Ambient Occlusion and Height/Displacement maps emphasize depth and shadow interplay, enhancing the tactile feel of the stone in 3D environments.
Created with advanced AI workflows, this tileable shiny slate texture seamless high resolution up to 8k ensures outstanding clarity and cohesion even on large UV islands, making it ideal for high-end archviz projects, immersive game environments, product mockups, and detailed interior staging. Its seamless tiling capability allows for flawless repetition without visible borders, maintaining material continuity and realism at any scale. The texture is optimized for modern pipelines and works instantly out of the box with leading platforms like Blender, Unity, and Unreal Engine, supporting JPG and WEBP formats to suit diverse rendering needs. This high-resolution asset not only preserves crisp detail but also intelligently controls noise levels to avoid unnatural uniformity, resulting in a believable and natural stone appearance that adapts well to various lighting conditions. For optimal results, users are advised to fine-tune roughness intensity to match their scene’s lighting rig and adjust UV scale to prevent pattern repetition, ensuring the shiny slate texture blends seamlessly into the environment while highlighting its characteristic reflective qualities and layered structure.
This AI texture features a seamless shiny slate texture seamless high resolution up to 8k, offering realistic stone textures with a detailed 3D preview for enhanced PBR material accuracy.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
