Seamless 3d texture pbr 8k layered schist stone surface showing stratified geological features free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k layered schist stone surface showing stratified geological features

Texture Info

IDseamless-3d-texture-pbr-8k-layered-schist-stone-surface-showing-stratified-geological-features
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture captures the intricate details of layered schist stone, a metamorphic rock characterized by its distinct stratification and foliated mineral grains. The base material is primarily composed of fine-grained mica and quartz, layered in thin, planar sheets that create a naturally laminated geological form. This texture emphasizes the sedimentary layering and rough-edged stone cliffs, with visible cracks and fissures that reflect natural weathering and erosion processes. The surface exhibits a moderately rough finish with subtle variations in porosity, where mineral grains and sediment deposits accumulate along fracture lines, creating a tactile unevenness that enhances realism.

The texture’s composition suggests a substrate rich in silicate minerals bound by natural recrystallization processes, giving the stone its durable yet fragile stratified structure. Coloration varies subtly across the surface, with earthy tones ranging from muted grays and browns to hints of ochre and greenish hues, indicative of mineral impurities and oxidation. These color variations are captured in the BaseColor (Albedo) map, while the Normal and Height (Displacement) maps precisely define the layered ridges, rough edges, and stone cracks, enhancing the perception of depth and geological complexity. Roughness values are carefully calibrated to reflect the semi-matte finish typical of weathered schist, avoiding excessive gloss while maintaining subtle specular highlights on mica flakes. The Metallic channel remains minimal, consistent with the non-metallic nature of natural stone, and Ambient Occlusion maps accentuate the fine crevices and stratified layers, adding depth and shadow to the surface.

Rendered at an 8K resolution, this texture provides exceptional detail suitable for high-fidelity applications in Blender, Unreal Engine, and Unity, allowing for close-up views without visible pixelation or repetition artifacts. Its seamless design ensures continuous tiling on large surfaces such as stone walls, cliff faces, and terrain formations, preserving the natural geological flow without visible seams. The texture’s high resolution captures micro-details like stone grains and sediment deposits, essential for photorealistic environmental design and geological visualization.

For optimal use, it is recommended to adjust the UV scale carefully to maintain the natural proportion of the schist layers and stone cracks, avoiding distortion of the stratified patterns. Additionally, fine-tuning the roughness map can simulate varying degrees of weathering—lower roughness values for polished or wet stone appearances, and higher values for dry, eroded surfaces. Combining height and normal maps using parallax occlusion techniques can further enhance the perception of depth on uneven stone formations, creating a more immersive and tactile experience in real-time engines and offline renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.