Seamless 3d texture pbr 8k flagstone floor flat slabs rough slabs natural stone surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k flagstone floor flat slabs rough slabs natural stone surface

Texture Info

IDseamless-3d-texture-pbr-8k-flagstone-floor-flat-slabs-rough-slabs-natural-stone-surface
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR texture captures the intricate details of a flagstone floor composed of flat and rough slabs, presenting a natural stone surface that is both rugged and authentic. The material primarily consists of sedimentary rock slabs, characterized by a coarse grain structure and moderate porosity, typical of natural flagstone. These slabs are formed through the accumulation and compaction of mineral particles, mostly quartz and feldspar, bound together in a durable matrix. The surface exhibits subtle variations in color and texture, resulting from natural mineral inclusions and weathering processes, which create a visually rich pattern without any repetitive seams. The geometric arrangement is irregular yet harmonious, mimicking the organic layout of stone tiles fitted together to form an outdoor pavement or floor.

In terms of physical form, the texture showcases flat slabs with uneven, slightly chipped edges and rough surfaces that reveal the grainy composition of the stone. The surface finish is matte with a natural, unpolished look, emphasizing the stone’s inherent roughness and slight weathering effects such as micro-cracks and surface pits. These features are essential for conveying realism in 3D environments, especially when used for architectural visualizations or game assets. The texture includes subtle height variations and depth cues that simulate the layered structure of stacked slabs, enhancing the perception of depth and tactile roughness when rendered.

The PBR maps are meticulously crafted to represent these physical characteristics accurately. The BaseColor (Albedo) map reflects the natural pigment variations, blending earth tones like muted grays, browns, and soft ochres to emulate mineral deposits and weathered surfaces. The Normal map enhances the perception of fine grain and slight unevenness of the slabs, while the Height/Displacement map provides precise surface relief for realistic parallax effects. The Roughness map is tuned to maintain the stone’s matte finish with moderate roughness values, avoiding any unwanted glossiness. The Metallic map remains near zero, as natural stone lacks metallic properties, and the Ambient Occlusion map accentuates the crevices between slabs and surface indentations to enrich shadow detail and depth.

This high-resolution 8K texture is fully optimized and ready for use in Blender, Unreal Engine, and Unity, ensuring seamless tiling and exceptional detail even at close inspection. For best results, it is advisable to adjust the UV scale to match the intended real-world slab dimensions, typically around 30–60 cm per slab, to preserve the natural scale and avoid texture stretching. Additionally, fine-tuning the roughness values can help replicate different weathering conditions or surface finishes, while blending height and normal maps can enhance the perception of slab edges and surface irregularities without increasing polygon count.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.