Moss-Covered Cobblestone Ground PBR Texture with Natural Cracks and Vegetation

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Moss-Covered Cobblestone Ground with Natural Cracks and Vegetation seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-mossy-cobblestone-ground-texture-3
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture showcases a detailed cobblestone ground pattern characterized by aged, square stones with naturally worn surfaces. Each stone block displays subtle cracks, chips, and surface irregularities, evocative of years of weathering and foot traffic. The grey stone surfaces have a slightly rough matte finish with an uneven texture that reflects variations in erosion and stone density. Rich moss and small plants grow generously across the stones and in the crevices, giving the texture a vivid and lively green contrast against the stark gray stone. The vegetation appears naturally scattered, with some leaf clusters and thin blades reaching between the stones, enhancing the organic, outdoor feel. The seamless design ensures perfect tiling for continuous stretches of ancient cobbled pathways, ruined courtyards, or overgrown dungeon floors. Ideal for use in 3D modeling, game development, architectural visualization, and environment design, this texture integrates perfectly with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D workflows. It suits fantasy terrains, medieval streets, historical reconstructions, and realistic environment renderings requiring authentic stone and moss detail. The moss’s detailed coloration and the rough stone surfaces provide dynamic PBR materials that respond naturally to lighting, adding depth and realism to your 3D scenes.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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