Texture Info
| ID | stone-seamless-pbr-cracked-stone-ground-texture-for-terrain-2 |
| Category | Stone |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless PBR texture showcases a detailed cracked stone ground composed of large, irregularly shaped slabs with sharp, angular fractures and deep crevices. Each stone block exhibits weathered and eroded surfaces, characterized by rough, matte finishes with subtle layering and fine micro-cracks. The color palette blends cool greys and dusty whites, emphasizing the worn, natural stone feel interspersed with darker cracks filled with fine dirt and dust. The pattern is naturally irregular, simulating a rugged terrain or a broken rocky path, with no repetitive visible tiles, making it well suited for realistic 3D applications. Its high-fidelity normal, roughness, and displacement detailing ensure physically accurate light interaction, enhancing the depth and tactile quality of the stone surface. This texture is optimized for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, perfect for creating outdoor landscapes, mountain trails, cave floors, or any environment requiring weathered stone ground. Its high realism and seamless tileability make it ideal for game development, architectural visualization, VFX, and environment design where a natural cracked stone look is needed. The subtle dirt fills and crack shadows add atmospheric depth, evoking ancient or abandoned rocky surfaces with natural erosion effects. Overall, this PBR texture fits well in fantasy terrains, realistic outdoor scenes, dungeon floors, or rocky paths, providing a versatile and immersive stone surface base for diverse 3D projects.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.