Polished Basalt Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Polished Basalt Texture Seamless

IDpolished-basalt-texture-seamless
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The polished basalt texture seamless high resolution up to 8ktexture presents a meticulously crafted representation of fine-grained volcanic igneous stone optimized for advanced 3D material workflows. Basalt the dense and crystalline base substrate of this texture is primarily composed of plagioclase and pyroxene minerals. Its naturally low porosity and fine grain orientation create a smooth uniform surface with muted dark tones ranging from deep charcoal to subtle blue-gray hues. The polished finish enhances the stone’s inherent crystalline details while softening surface irregularities resulting in a refined reflective appearance that captures realistic light interaction without compromising the natural depth of the basalt’s microstructure. This tileable polished basalt texture seamless high resolution up to 8k is designed to maintain consistent repetition across large UV islands making it ideal for architectural visualizations environment art and any project requiring a natural stone look without visible seams or distortion. In physically based rendering (PBR) workflows the ai texture polished basalt texture seamless high resolution up to 8k excels by accurately conveying complex material properties across multiple channels. The BaseColor or Albedo channel captures the nuanced dark-gray palette interspersed with subtle mineral flecks reflecting the basalt’s natural colorants and crystalline composition. The Normal map delivers finely polished surface undulations and grain structure adding tactile depth and realism without detracting from the smooth glossy finish. Roughness is carefully calibrated to simulate the polished state with low roughness values producing soft reflections and subtle light diffusion. The Metallic channel remains close to zero consistent with the non-metallic nature of basalt stone textures. Ambient Occlusion enhances the visual depth by emphasizing natural micro-shadowing within fissures and grain boundaries while the Height or Displacement map encodes gentle elevation shifts to support parallax and displacement shading adding realistic surface breakup while preserving the polished aesthetic. Engineered to integrate seamlessly with modern 3D pipelines this seamless polished basalt texture seamless high resolution up to 8ktexture supports major platforms such as Blender Unreal Engine and Unity. Its ultra high resolution reaching up to 8k ensures exceptional clarity and detail even on expansive surfaces making it suitable for real-time rendering cinematic visualization level dressing and detailed material studies. Provided in versatile PNG and WEBP formats it facilitates efficient workflows and easy implementation. For optimal results adjusting the UV scale is recommended to maintain natural grain size and avoid artificial repetition. Additionally subtle tuning of the roughness channel can balance polished reflectivity with realistic surface variations enhancing the overall appearance. Combining this texture with layered ambient occlusion or light normal passes further enriches surface breakup without compromising the smooth polished finish. This ai-generated polished basalt texture seamless high resolution up to 8k is a valuable asset for any material library offering reliable high-quality stone textures with realistic 3D preview capabilities for diverse 3D projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.