Stone Wall PBR Texture Featuring Weathered, Rough Rust-Brown and Gray Rocks

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Stone Wall Featuring Weathered, Rough Rust-Brown and Gray Rocks seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-weathered-stone-wall-texture-for-3d-22
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless and tileable PBR texture presents a realistic stone wall composed of irregularly shaped, weathered stones tightly fitted together with minimal gaps. The stones display a mix of warm rust, reddish-brown, beige, and cool gray hues, creating a natural, aged patina that evokes a precisely built yet rough masonry wall. Each rock features detailed surface irregularities such as small chips, numerous cracks, and natural erosion lines that add depth and tactile roughness. The texture highlights varied stone sizes from medium to large slabs with distinct sharp and worn edges. The slight shadowing within the crevices enhances the three-dimensional appearance and emphasizes the organic arrangement of the stones. This PBR-ready texture perfectly suits realistic outdoor environments including mountain village walls, garden retaining walls, fantasy dungeons, and rugged architectural facades. It can be used effectively in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D projects requiring high-quality stone surfaces. Whether for game development, architectural visualization, or VFX, this seamless stone wall texture adds authenticity and character to your 3D models, emphasizing a natural aged stone build with clear weathering and textural variation for immersive scenes.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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