This seamless basalt texture seamless high resolution up to 8ktexture captures the essence of basalt, a fine-grained volcanic rock primarily composed of plagioclase and pyroxene minerals. This natural stone substrate features a dense, compact structure with low porosity, reflecting authentic weathering patterns and subtle grain orientation typical of basalt formations. The surface finish presents a slightly rough, matte appearance with minimal reflectivity, emulating the natural oxide layers that produce its characteristic dark gray to black coloration. These mineralogical and compositional details are meticulously translated into the texture’s PBR channels: the BaseColor/Albedo map reveals deep earthy tones with nuanced pigment variations, while the Normal map highlights fine grains and natural fissures that enhance tactile realism. The Roughness channel controls the matte finish with finely tuned noise, delivering diffuse light scattering without artificial shine. The Metallic map is nearly absent, accurately reflecting basalt’s non-metallic nature, and Ambient Occlusion adds realistic depth by accentuating crevices and weathered indentations. The Height/Displacement map introduces gentle relief to further enhance the stone’s tactile surface complexity.
Designed for seamless application, this tileable seamless basalt texture seamless high resolution up to 8k is optimized for modern 3D workflows and integrates effortlessly with leading engines such as Blender, Unreal Engine, and Unity. Its ultra-high 8K resolution ensures exceptional clarity and detail retention, even across expansive UV islands, making it ideal for architectural visualization, game environments, product mockups, and interior staging where realistic stone textures are essential. The AI texture seamless basalt texture seamless high resolution up to 8k design carefully balances crisp detail with controlled noise to avoid repetitive patterns, preserving the natural, weathered appearance of basalt surfaces. The included 3D preview aids in accurate material representation and helps users visualize the texture’s interaction with light and geometry in real time, supporting efficient setup and rendering.
To maximize realism when applying this seamless basalt texture seamless high resolution up to 8k, it is advisable to adjust the UV scale to suit the intended stone size within your scene, ensuring the fine grain and surface imperfections maintain their natural proportion. Additionally, fine-tuning the roughness and normal map intensities can help harmonize the material with varied lighting conditions, enhancing the subtle matte finish and depth perception of the basalt surface. This versatile and high-fidelity stone texture resource accelerates material creation across diverse projects, delivering both visual authenticity and ease of use with seamless integration into popular 3D engines and pipelines.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
