Ornate Slate Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Ornate Slate Texture Seamless

Texture Info

IDornate-slate-texture-seamless
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Ornate Slate Texture Seamless high resolution up to 8k, a meticulously crafted tileable texture designed within the stone category to bring unparalleled realism and detail to your 3D projects. This texture captures the natural composition of ornate slate, a metamorphic rock known for its fine-grained, foliated structure formed from clay minerals and quartz. The slate’s mineral base provides a solid, durable substrate, while subtle layering and grain orientation create a characteristic surface with moderate porosity and slight weathering effects. The surface finish is matte with faint natural roughness, reflecting the stone’s unpolished, slightly textured appearance enhanced by naturally occurring iron oxide pigments and mineral deposits that add rich, earthy hues and depth to the BaseColor/Albedo channel. The texture’s Normal and Height maps emphasize the intricate fissures and layered stratification typical of slate, contributing realistic surface breakup and depth without overwhelming detail.

This AI-generated texture excels in modern rendering pipelines, offering seamless tiling and a resolution up to 8k, ensuring crisp clarity even on large UV islands and expansive level dressing. The Roughness channel balances subtle micro-surface variations that mimic the weathered, slightly abrasive feel of natural slate, while the Metallic channel remains minimal to reflect the stone’s non-metallic nature. Ambient Occlusion is carefully integrated to simulate soft shadowing in crevices, enhancing realism in both real-time scenes and cinematic renders. Whether used in Blender, Unreal Engine, or Unity, this tileable ornate slate texture seamless high resolution up to 8k delivers consistent, repeatable results for material studies, environment building, or architectural visualization. It’s an ideal choice for artists seeking high fidelity stone textures with natural complexity and controlled noise.

To maximize the impact of this texture in your projects, consider adjusting the UV scale to match the intended stone size, preserving the authentic grain and fissure detail without distortion. For enhanced surface realism, combine it with a subtle ambient occlusion pass and a light normal map overlay to break up flat areas, avoiding oversharpening while maintaining natural depth. This approach ensures that your scenes benefit from the texture’s full PBR potential, highlighting its ornate qualities and seamless integration into diverse workflows. With its free license for both personal and commercial use, the Ornate Slate Texture Seamless high resolution up to 8k is a versatile asset for advancing your creative vision with stone textures and 3D previews.

The ornate slate texture seamless high resolution up to 8k offers a highly detailed and realistic PBR appearance, ideal for AI texture applications requiring intricate surface detail and seamless integration.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.