Seamless 3d texture pbr 8k marble polished stone veined stone smooth stone free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k marble polished stone veined stone smooth stone

Texture Info

IDseamless-3d-texture-pbr-8k-marble-polished-stone-veined-stone-smooth-stone
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture represents an 8K PBR-quality polished marble stone surface distinguished by its intricate veined patterns typical of natural sedimentary rock formations. The base material simulates a fine-grained crystalline substrate, composed primarily of calcite and other carbonate minerals, which form the solid matrix of the marble. Within this substrate, subtle variations in mineral composition generate the characteristic white to light gray base coloration, interspersed with darker veining that mimics the natural mineral impurities and fossilized sediment layers. The texture’s geometric form is defined by irregular but continuous veining, lending a natural, flowing pattern that avoids repetition when tiled seamlessly.

The surface finish is highly polished, yielding a smooth, reflective appearance that emphasizes the stone’s depth and translucency. This finish is captured across multiple PBR channels: the BaseColor (Albedo) map conveys the nuanced color gradients and vein contrast, while the Normal and Height (Displacement) maps enhance the perception of subtle surface undulations and micro-relief inherent to polished stone. The Roughness map is finely tuned to reflect the low surface roughness typical of polished marble, allowing specular highlights to appear sharp and well-defined without an overly glossy or plasticky effect. The Metallic channel remains near zero, as marble is a non-metallic mineral, and the Ambient Occlusion map adds soft shadows to crevices, enhancing the visual depth and realism of the veins and slight surface irregularities.

Compositionally, this texture replicates the natural porosity of marble, which is minimal due to the dense crystalline structure, and shows no significant weathering effects, maintaining a pristine, indoor-friendly appearance. The veins simulate thin mineral fissures and inclusions, which are visually emphasized by subtle variations in surface height and normal directions. This allows for realistic light interaction and shadowing in real-time engines. Colorants in the texture are derived from natural mineral pigments, such as iron oxides and graphite traces, which contribute to the warm and cool tones within the veining, enhancing the stone’s authenticity.

Rendered at 8K resolution, this texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring that fine details remain crisp even on close-up camera views or large-scale architectural visualizations. It is particularly suitable for applications requiring high-fidelity stone tiles, chiseled stone elements, or realistic rock face detailing in both interior and exterior digital environments. For practical use, it is advisable to adjust the UV scale carefully to balance repetition visibility and detail size, and to fine-tune the roughness map in the engine for specific lighting conditions. Additionally, blending height and normal maps can enhance parallax effects, adding tangible depth to the polished marble surface without excessive computational cost.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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