Texture Info
| ID | stone-seamless-pbr-weathered-stone-wall-texture-with-moss-2 |
| Category | Stone |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless PBR texture presents a natural stone wall composed of uneven, weathered stone blocks tightly fitted with visible cracks and chips along their rough surfaces. Each stone exhibits unique erosion patterns, surface pitting, and subtle discoloration reminiscent of long-term exposure to natural elements. The color palette leans toward earthy tones, blending warm browns, greys, and beige, with muted orange tints in some stones, adding depth and realism. Dark crevices between stones are accented with sparse moss patches, providing an organic, aged look. The surface finish is rough and matte, highlighting the porous stone quality with occasional flecks and pocked surfaces that simulate weathered decay. As a tessellated texture, it tiles seamlessly for stable repetition without visible edges, making it perfect for large surface application.
Ready for integration in software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, this texture serves well in 3D modeling, architectural visualization, game development, and VFX environments. Its natural stone pattern suits medieval castles, dungeon walls, rocky facades, and fantasy terrain builds requiring authentic aged stonework. With its realistic wear and moss details, the texture enhances scenes with an organic, weathered atmosphere. It provides a high-quality base for artistic and realistic rendering workflows, elevating stone surface realism in both indoor and outdoor 3D environments.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.