Weathered Stone Wall PBR Texture with Natural Erosion and Varied Gray-Brown Tones

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Weathered Stone Wall with Natural Erosion and Varied Gray-Brown Tones seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-weathered-stone-wall-texture-for-3d-24
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR stone wall texture features an array of weathered rectangular blocks arranged in a tight, irregular masonry pattern. Each stone exhibits natural surface erosion with subtle cracks, chips, and rounded edges, conveying years of exposure and wear. The stones vary in shape and size but generally maintain a rectangular form with layered, stratified surfaces indicative of sedimentary rock. The color palette blends muted grays with warm beige and soft brown accents, evoking a realistic aged appearance with some stones showing faint orange rust-like hues. The grout lines are narrow and dark, emphasizing depth between the blocks and enhancing the texture’s naturalism. Surface finishes include matte, rough stone faces with occasional smoother patches, and intricate surface details like micro-cracks and subtle pits. This tileable texture is PBR-ready, fully compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D workflows. It is perfect for architectural visualization of vintage buildings, medieval castles, dungeons, fantasy settings, or realistic outdoor ruined walls. Its high-detail and natural grunge make it a versatile material for artists and developers seeking authentic stone masonry walls with a worn, historic character, fitting both modern and stylized projects alike.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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