Stone Rock Gabion Wall Texture with Metal Wire Grid

Seamless texture (tileable) · PNG, WEBP, PBR ZIP. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

Stone Rock Gabion Wall with Metal Wire Grid seamless PBR texture preview

Texture Info

IDstone-pbr-stone-rock-gabion-wall-texture-4k-clean-details
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes
This PBR texture showcases a close-up view of a gabion wall comprised of irregularly shaped stone rocks held together by a rusted gray metal wire grid. The stones display varied shades of beige, grey, brown, and hints of mossy green, demonstrating natural weathering and rough surface details. The metal grid provides an organized grid pattern overlay that adds industrial character and geometric contrast to the organic stone shapes. This texture is suitable for applications requiring realistic outdoor elements such as retaining walls, landscaping, construction sites, or architectural visualizations. It is especially fitting for natural or rugged environments in 3D projects using Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D. The image features complex shapes with various shadows and highlights emphasizing depth and material roughness, lending realism to 3D scenes. The texture is sourced from a 4K photo but is not due to the irregular alignment of stones and grid edges, meaning it should be used with proper UV mapping to avoid visible seams.

Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.

Can I use it in Blender, Unreal Engine and Unity?

Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.

Is commercial use allowed?

Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.

AITEXTURED Tools

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