This seamless and tileable PBR texture presents a detailed view of medium-sized irregular stone slabs arranged in a natural ground pattern. The stones display fine cracks and fissures that reflect natural erosion and aging, emphasizing an authentic weathered stone surface. The stone surface finish is rough and matte, with subtle surface noise, chips, and crevices that provide high surface detail. The cracks between stones reveal dark, moist soil hints with scattered diaphanous patches of moss and lichen, adding a touch of green that breaks the dominant earthy grays and browns. The color palette is muted and natural, combining cool grayish stones with warmer brown and beige tones, perfectly suited for realistic outdoor environments. This texture is ideal for 3D modeling and game development where naturalistic rocky terrains, paved paths, ancient ruins, or cave floors are needed. It integrates smoothly with engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D due to its PBR-ready workflow. Its seamless quality makes it perfect for large-scale environment design without visible repetition. The texture adds realism to medieval streets, dungeon floors, or fantasy landscapes, enhancing the immersive atmosphere with its natural cracks, rugged edges, and moss-infused gaps.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.