Cracked Stone Ground Texture with Natural Moss Detailing

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Stone Ground with Natural Moss Detailing seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-cracked-stone-ground-texture-with-moss-2
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless and tileable PBR texture presents a detailed view of medium-sized irregular stone slabs arranged in a natural ground pattern. The stones display fine cracks and fissures that reflect natural erosion and aging, emphasizing an authentic weathered stone surface. The stone surface finish is rough and matte, with subtle surface noise, chips, and crevices that provide high surface detail. The cracks between stones reveal dark, moist soil hints with scattered diaphanous patches of moss and lichen, adding a touch of green that breaks the dominant earthy grays and browns. The color palette is muted and natural, combining cool grayish stones with warmer brown and beige tones, perfectly suited for realistic outdoor environments. This texture is ideal for 3D modeling and game development where naturalistic rocky terrains, paved paths, ancient ruins, or cave floors are needed. It integrates smoothly with engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D due to its PBR-ready workflow. Its seamless quality makes it perfect for large-scale environment design without visible repetition. The texture adds realism to medieval streets, dungeon floors, or fantasy landscapes, enhancing the immersive atmosphere with its natural cracks, rugged edges, and moss-infused gaps.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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