Slate Rock Cliff Wall PBR Texture with Cracks and Layered Structure

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Slate Rock Cliff Wall with Cracks and Layered Structure seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-slate-rock-cliff-wall-texture-2
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture showcases weathered slate rock forming a rugged cliff wall composed of sharp, angular slabs layered naturally. The stone surface exhibits a cool gray palette with subtle variations in tone, underlying darker fissures and lighter mineral streaks. Fine cracks and fractures weave across the large slabs, contributing to the authentic geological detail and weathered appearance. The surface finish appears slightly matte with worn edges and smooth facets, resembling a natural cliff face exposed to erosion and the elements. The texturing makes this tileable texture perfect for simulating slate rock cliffs, rocky caves, or mountainous terrains. Its highly realistic normals and roughness values deliver strong depth and tactile variation suitable for PBR workflows. This texture works well in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, lending realism to game levels, environment designs, architectural exteriors, or VFX scenes portraying rugged outdoor rock formations. The natural arrangement of layered stone slabs paired with sharp cracks makes this texture unique for projects requiring detailed rock cliff surfaces with a cool, natural color scheme.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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