Weathered Stone Wall PBR Texture with Natural Moss and Dirt

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Weathered Stone Wall with Natural Moss and Dirt seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-weathered-stone-wall-texture-with-moss-details
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture depicts a weathered stone wall comprised of large, roughly rectangular and irregular stones tightly fitted together with visible dark mortar joints. The individual stones display a worn, matte surface finish, bearing natural erosion marks, small chips, and scattered light scratches across their faces. Variations of gray-brown, earthy beige, deep ochre, and hints of muted rusty red are evident, creating a naturally weathered look with subtle color shifts. Areas of green moss growth and slight dirt accumulation nestle within the crevices, enhancing the aged and organic feel of this wall texture. The stone surfaces exhibit a distinct roughness, with some stones showing stratified layers and natural cracks consistent with long exposure to the elements. This high-quality, tileable PBR-ready texture is perfect for 3D artists aiming to recreate old stone walls, historic fortifications, or rustic building facades. It integrates seamlessly in engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Suitable for medieval scenes, dungeon corridors, outdoor ruins, or natural cliff retaining walls, it adds realism and depth to architectural visualizations, game environments, and VFX projects needing authentic weathered stone surfaces.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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